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  • (req) A SkIndigo-like ...

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    jujuJ
    @kwistenbiebel said: @unknownuser said: A new release of SU doesn't need a lot of extra whistles and bells, just a couple, and MUCH better support of high poly models. Then it'd be perfect for it's job. Erm, IMO. That's the frustrating part. If Google would just fix the high polygon support and multi processor cabability I would be satisfied again for some years. The rest is bonus. I agree with the above, but another BIG thorn in my side is to be able to lock the toolbars and of course the shadow error. There are some other issues, but the above four are the main ones I think.
  • [Request] Opener Metric

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    OscarLokO
    Hi Nexus It should be possible! I have script which can adjust the width, hight and location. It is not as simple as your example, but it may be more flexible. Or it may resize and relocate after your window created. Here is the example:- OSC_05.zip Regards Oscar
  • [Plugin] Rectangle Elevated

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    N
    @didier bur said: Hi, Man, you're lazy Try this one (it appears in the Draw menu). Cheers, thaaaaaaaanks!!! [image: yestj3.gif] [image: yestj3.gif] [image: yestj3.gif] Didier Bur whit this script i can to build the floor and the wall of autocad file imported quickly [image: bigsmilenx0.gif] Didier Bur this is for you! [image: beeeriu9.gif]
  • Roof.rb v1

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    J
    There's version 3 here. http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=3470
  • SU Waybe Plugin

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    J
    Does anyone have a model they would like to see unfolded using Waybe?
  • A More Sophisticated Animation Script request

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    JClementsJ
    Rick, I understand perfectly what you and others are saying about the "eventual/emminent?" release of v7. I did want to test the waters ... if there were some scripts in near "beta" phase, then it might warrant a change in my strategy for the near term.
  • Teaser or not teaser ?

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    ToboboT
    [image: Sandbox1.jpg] This is a mesh created by sandbox. The tool creates the contours as a component.
  • [Plugin] CADLayers

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    R
    I hadn't written it up yet (we were going to do a bit more content, then things happened) for the News feed. It should have appeared in the Scripts feed, though.
  • Smooth and divide?

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    JClementsJ
    Thanks.
  • Question for TBD

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    Dave RD
    Ah, nevermind. I went to Smustard and bought it (again?) and this time it works fine. Don't know what the difference is but that's OK. As long as it works, I'm happy. Dave
  • Script Request/Idea - MultiConstruction lines

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    TIGT
    There are already several Rubies out there that make grids of clines at XY (and Z) spacings - grid.rb, 3d_grid.rb, numbered_grid.rb etc. There's also a parametric 2D version you can adjust later on - think that's on SUp site ? Search in Didier's Ruby Library Depot site...
  • Divide_Cpoint.rb > Question for Didier Bur

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    JClementsJ
    Merce, Didier. Regards, John
  • DB's align_tool

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    W
    Dear Didier, As we say on this side of the Channel, "no rest for the wicked". What have you been up to, and was it in this life or the last one? Thanks for adding my request to your to-do list. Regards, Bob
  • Looking for dimensioning arcs, arched lines

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    Wo3DanW
    @jclements said: ......If there are a series of contiguous segments which are equal in length and their common angles are equal, then it has all the characteristics of an arc or a circle (sum of common angles = 360Ā°). You would think there would be a way to "regenerate" SU's arc or circle. JClements, In case of retrieving the arcs information: What you need is the centre of the ā€˜arc to beā€™ which is easy to reconstruct. (intersection of two lines perpendicular to two segments (not to close)) Also an even number of segments in the ā€˜arc to beā€™. When you are one segment short youā€™ll need to rotate/copy one accurately as an extension to get the even number. Input that number as xs (= number of sides) when you now apply the arc tool on the ā€˜arc to beā€™. The result is an arc nicely replacing all the separate segments.
  • Reduce Polygons

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    Alan FraserA
    Sorry I can't be the bearer of good news, but to the best of my knowledge there are no poly reducing scripts in SketchUp. The only way to do it is by hand, with your finger on the Alt button, pulling vertices together. As for the crunching guru and reduced vehicles on FormFonts...sorry again, but there's no such person and no such models. All the cars on FF are low poly because Gabriel builds them that way...like everything else...from scratch in SU.
  • Lathe script

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    B
    I can see definite advantages to this over the Follow-Me tool, which can be somewhat difficult for a newbie to learn. This would be a great ruby for woodworkers and machinists when turning shapes like your examples. I know I have some difficulty even now getting the F-M tool to do what I want it to do every time. I like rubies that make life more simple and somewhat automated. I say "Go for it".... Mike
  • Request for a new script, Notes

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    kenK
    RickW Not sure how I missed your note. That would be nice. As I said I have modified Didierā€™s and TIG "All Plugings Help Files ..." script to open up the Wordpad program, however, I canā€™t get it to open the Wordpad program and the selected TXT message. Side note, can't seem to find any Ruby help in opening other programs. I am using Wordpad because it has more formatting capabilities than Notepad. I have put in the Help menu a choice, ā€œProject Notesā€. When selected this checks the directory Notes, (which I have made) for TXT files, just like the ā€œAll Plugins Help Files...ā€ script checks for Help files. Anyway, I would appreciate your help. Note, if this project information is stored in the model, would it move from model to model as I rename the various version I save to keep track of the work in progress? Also, would want to be able to print the Project Notes, so I could pass them along to others. Also, these notes could get large, as I get a lot of email advice and comments that I would like copy into the file and keep track of. Well, again thanks for the offer. Hope to be able to return the favor. Ken
  • Super Autosave Archiver...

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    CadFatherC
    Jim, even i understand that now, thanks! EDIT: works well
  • [Plugin] PronButton

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    A
    @unknownuser said: I ask myself... "why?". Please sketch a scenario where this script would be of use, so I may better understand what this script does, your site describes even less than here. Many thanks. It was intended to be a fun script for distraction: Click the button, a full screen window will open and show one of the images from the img directory, i.e. the "getStringFromObj()" image. But in the German subforum I got the idea to go on developing it with the intent to have fast acces to model relevant images (ground plans and so on). azuby
  • Ruby top 50 ?

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    R
    Smustard Top 15: FREE SCRIPTS 1 Windowizer3 2 MakeFaces 3* Weld 4 FlightPath 5 StrayLines 6 CurveStitcher 7 Stitcher 8 PathCopy 9 ChamferAlongPath 10 ReverseFaces 11 Bomb 12 CenterPoint 13 GroupByTexture 14 CameraLines 15 Drop [url=http://www.smustard.com/script/ProgressBar:1v7g4l7u]"ProgressBar"[/url:1v7g4l7u] is #3 in total downloads, but was omitted as it is not a standalone script PAY SCRIPTS 1 [url=http://www.smustard.com/script/3DTextTool:1v7g4l7u]3DTextTool[/url:1v7g4l7u] 2 [url=http://www.smustard.com/script/CloseOpens:1v7g4l7u]CloseOpens[/url:1v7g4l7u] 3 [url=http://www.smustard.com/script/IntersectOverlaps:1v7g4l7u]IntersectOverlaps[/url:1v7g4l7u] 4 [url=http://www.smustard.com/script/PresentationBundle:1v7g4l7u]PresentationBundle[/url:1v7g4l7u] 5 [url=http://www.smustard.com/script/Flatten:1v7g4l7u]Flatten[/url:1v7g4l7u] 6 [url=http://www.smustard.com/script/DeleteShortLines:1v7g4l7u]DeleteShortLines[/url:1v7g4l7u] 7 [url=http://www.smustard.com/script/DashedLines:1v7g4l7u]DashedLines[/url:1v7g4l7u] 8 [url=http://www.smustard.com/script/Nudge/:1v7g4l7u]Nudge[/url:1v7g4l7u] 9 [url=http://www.smustard.com/script/ExplodeImplode:1v7g4l7u]ExplodeImplode[/url:1v7g4l7u] 10 [url=http://www.smustard.com/script/Randor:1v7g4l7u]Randor[/url:1v7g4l7u] 11 [url=http://www.smustard.com/script/Repaint:1v7g4l7u]Repaint[/url:1v7g4l7u] 12 [url=http://www.smustard.com/script/FlightPath2:1v7g4l7u]FlightPath2[/url:1v7g4l7u] 13 [url=http://www.smustard.com/script/TextureHelper:1v7g4l7u]TextureHelper[/url:1v7g4l7u] 14 [url=http://www.smustard.com/script/NightSky:1v7g4l7u]NightSky[/url:1v7g4l7u] 15 [url=http://www.smustard.com/script/PageExIm:1v7g4l7u]PageExIm[/url:1v7g4l7u]

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