@anssi said:
Hi
I must be doing something wrong with Skindigo, or then everyone else has a supercomputer! My first interior test below, after rendering for nearly 30 hours. The result is still very grainy, and the renderer had reached only less than 90 samples/pixel by that time
Anssi
Wow, I am shocked! What computer are you using? What resolution are you rendering at?
I only have a single core AMD Athlon XP 2700. Judging by the complexity of your scene, it should be clean of noise in 4-6 hours if it was rendered on my system (if the resolution was the same size that you posted)
Here are some possible reaons why the scene is rendering extremely slow:
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You may be using Path Tracing (PT) rendering method (slow for indirect light and glass). This type of scene should be rendered using Bidir MLT for better efficiency. Usually Bidir MLT is the best choice for almost any scene.
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You may be using the glossy tranparent material type for your windows. Try using the Glass preset material. If you use this material, the windows must have thickness. If you are using the Thin Glass material type, try using an exponent value of 1 million for your window material
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You have an excessive amount of glass in your scene. Even so, I would expect the render to be quicker.
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You are rendering a very large resolution (eg. larger than your monitor size). If you are rendering large resolutions, you will want to be using a very powerful PC or use network rendering.
Before giving up on Indigo, I suggest you try rendering some other scenes to see if you get quicker results. Indigo is very comparable to Maxwell and Fryrender in terms of speed. Let me know how things turn out!
Whaat