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    Recent Best Controversial
    • RE: BUGS!!!!!!!!

      What version are you using? Is it a bugsplatt or a normal error? What are the details of the error? When exactly did the error occur (when you played the simulation, or when you opened the model?)

      Open the SketchyPhysics UI (next to play/pause) to change joint settings.

      posted in SketchyPhysics
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      Wacov
    • RE: Sp3 rc1 motors

      Can you upload the model that won't work? (Upload option below 'save/preview/submit', next to 'options' on the posting page)

      posted in SketchyPhysics
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      Wacov
    • Finding the cursor position?

      Sorry if it seems like a stupid question, I just can't find out how to retrieve the cursor's coordinates on the screen. From the API, it looks like you can only get them using a tool, but all I want to do is punch something into the ruby console to get the cursor's coordinates, then get an infrenced point3D from that. Any help is appreciated πŸ˜„

      posted in Developers' Forum
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      Wacov
    • RE: My question

      You're welcome πŸ˜„

      posted in SketchyPhysics
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      Wacov
    • RE: My question

      You're probably using an old version of SketchyPhysics... try downloading SketchyPhysics 3 Release Candidate 1 (SP3 RC1) at http://sketchyphysics.wikia.com (under 'SP Download and Links')

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics 3x June 27 version.

      Basically, there's a physics object at the vertices of each panel of cloth. What you see in the simulation is Sketch Up geometry, which is created at the beginning of the sim, and modified in real-time; the main script is in the floor's scripted field, which creates a command used in the hidden physics objects.

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics Back-and-forth Motion?

      Put oscillator(n) in the controller field. n could be any number you like; it's how many frames it takes to go back and forth. I'd start it at 50, but play around with it.

      posted in SketchyPhysics
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      Wacov
    • RE: SketchUp 7.1?

      One problem I'm getting with selection is the material sampler. If you're anywhere near an edge, it'll give you the default material 😞

      posted in SketchUp Discussions
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      Wacov
    • RE: My short animations using SketchyPhysics

      Fantastic! love that first one

      posted in SketchyPhysics
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      Wacov
    • RE: SP render!!

      I'm just trying Twilight now, it's pretty great for this!

      posted in Gallery
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      Wacov
    • RE: SP render!!

      Yeah! I've got the demo, may aswell try it πŸ˜„

      posted in Gallery
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      Wacov
    • RE: Twilight Chairs

      I really like that first one!

      posted in Gallery
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      Wacov
    • RE: Let's have a Hardware speed test for SU

      😲

      Does SU run better on Macs? Or is it your RAM? Because... 150 fps... ? Wow...

      posted in Hardware
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      Wacov
    • SP render!!

      Very (very, very, very) short rendered sketchy physics animation, made with Indigo:
      [flash=560,400:2uid1b86]http://www.youtube.com/v/eXjcsm9zsTI&hl=en&fs=1[/flash:2uid1b86]

      posted in Gallery
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      Wacov
    • RE: Joint conected wheels falls off

      Yeah, you need to group them, not make components. Here:
      5.skp
      I just exploded and grouped all the wheels.

      posted in SketchyPhysics
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      Wacov
    • RE: Simple Thruster Acceleration

      My (shorthand) one is:

      accel = 0.001
      deccel = 0.001
      control = righty
      thrust = 5000
      
      @speed=0.5 if @speed==nil
      @speed-=deccel if @speed>control && @speed>0.5
      @speed+=deccel if @speed<control && @speed<0.5
      @speed+=accel if control>0.5
      @speed-=accel if control<0.5
      @speed+=deccel if control==0.5 && @speed<0.5
      @speed-=deccel if control==0.5 && @speed>0.5
      setVar("speed",(0.5-@speed)*thrust)
      

      Essentially, you just need to stick the script in onTick (doesn't matter where), and getVar("speed") in the thruster field. At the top of the script, you can change the rate of acceleration and decceleration, the controller (leftx, lefty, rightx, etc...), and the thrust multiplier (how much thrust you want overall).

      This script is shortened and simplified from my original version, slightly modified for use with a thruster. However, I'm really not sure you'll get the result you want...

      posted in SketchyPhysics
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      Wacov
    • RE: Let's have a Hardware speed test for SU

      @wacov said:

      Using a Q6600 at 2.4GhZ, 4GB DDR2 RAM, and a GTX 295:

      Time test1.png

      Now, on SU7.1, using the same setup (At a higher resolution):

      Test2.png
      That's a massive difference!
      The message? Get 7.1. NOW.

      posted in Hardware
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      Wacov
    • RE: SketchUp 7.1?

      @remus said:

      @wacov said:

      I really noticed the speed increase, especially with textures on. Seems strange they didn't do this before πŸ˜•

      It does take time you know.

      Yeah, I know... to be honest, I'm surprised, I wasn't expecting a performance boost until SU8; then again, I wasn't expecting 7.1. The Collada import/export is great anyway, for when the warehouse just won't do πŸ˜†

      posted in SketchUp Discussions
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      Wacov
    • RE: You need a Urinal! (Twilight renders)

      These are great! But now I... ermm, need the toilet...

      posted in Gallery
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      Wacov
    • RE: Ferrari Building

      The only thing that looks off is the unsoftened car body in the last pic... is that the model, or the renderer? The building looks fantastic anyway, better than anything I can make πŸ˜„

      posted in Gallery
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      Wacov
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