Ok, I for one am tired of the poor effeciency, quality and lack of options available in SU's renderer. There's only so much you can show with 'Sketchy Edges' and a generic shader; what I'd like to see is full use of the graphical hardware to create real-time, scalable quality photo-realistic rendering, which can be used in combination with current line styles (Which should be optimized). It's quite alot, but here's the list:
- Rendering done entirely by the GPU
- Scalable quality shadows, from high-performance blocky shapes to semi-realistic soft shadows (All updating real-time)
- Wide variety of shaders, assigned using materials, to greatly increase the realism
- Real-time Ambient occlusion (SSAO?)
- Bump mapping
- Scalable quality reflections, with options to blur and distort, and go from simple highlights to perfect mirroring (Again, real-time)
- Skyboxes
- Full screen rendering
- Options for all of the above in scene properties
- Most importantly, retain the ability to edit the model with all of the above turned on
- Options to stop certain features being used in preferences, to stop lower performance machines crashing
- Stop the view cutting away the object when zoomed in on an extremely large/highly detailed model
I know, it's alot to ask, but it's time they used the GPUs properly; running using a GTX 295, what's so far been offered is very dissapointing. Please comment!
