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    • RE: Axis Orientation

      @tt_su said:

      In SketchUp everything is built around Z being up. You will probably find it easier to convert imported geometry to match this and have the exporter adjust the axis again later for the target application.

      Thank you for this info. After a Google search I started to assume that this would be the case, but you have confirmed it. Being a beginner in SU I didn't want to start coding and hacking a 'square peg into a round hole'. I will code a function to transform the geometry between the two programs so that the data will react to each of the programs assumptions.

      posted in Developers' Forum
      timberlineT
      timberline
    • Axis Orientation

      I'm using the 'C' example in SU to read the point data of a cube I have created in SU. The SU UI defaults with the X plane going right for positive numbers and left for negative numbers, The 'Z' plane is up for positive, down for negative, 'Y' plane is positive into the screen, negative out of the screen. The 'SU3DPoints' in the code confirm this orientation.

      I have swapped the 'Y' and 'Z' planes using the 'axis' tool. This looks fine in the UI, but internally SU is still using the default orientation, and the planes (points) are not changing position.

      Ultimately, I would like import 3D points from a CAD program into SU. These points have the plane orientation with the 'Z' plane going into and out of the screen.

      Any thoughts?

      posted in Developers' Forum
      timberlineT
      timberline
    • RE: Model.import not working for newbie.

      Thanks, That plug-in will do nicely. I have imported a test file and it worked well.

      posted in Developers' Forum
      timberlineT
      timberline
    • RE: Model.import not working for newbie.

      So, the free version only has the interfaces GUI blocked for say DXF import, but I could get around that programmically by providing a ruby plug-in or C++ code?

      Is there a plug-in for adding back the import functionality that was removed?

      posted in Developers' Forum
      timberlineT
      timberline
    • RE: Model.import not working for newbie.

      Would this work in the 'free' version of SU or only the 'pro' version?

      posted in Developers' Forum
      timberlineT
      timberline
    • RE: A Welcome Message to New SketchUcation Members

      Hi, I'm starting to look at SU to see if I can interface it into my cabinet program. I wrote it in C++ and would like to use SU as a 3D modeler for the cabinets. Looks like the samples I downloaded from Google's website are pretty thin. Hope to find more examples of how to export files from my app into SU.

      I should also say that I have not used SU for any modeling so I am a newbe.

      posted in Newbie Forum
      timberlineT
      timberline
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