Thanks Dave
Posts made by TBC
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RE: Contours - pull up jpg with face?
The help says "End your curve at point where you started drawing to draw a closed shape"
But it often doesn't close the shape. (Only you have no way of knowing this)
Is there an option to be SURE you are at 'where you started' - as there is in pShop?
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RE: Contours - pull up jpg with face?
As usual with SU I'm finding it hard to make sure I have closed the loop when drawing freehand - I usually have to have five or six attempts.
Also, with the exploded jpg, you don't get the usual shading to tell you you have successfully drawn a closed shape - so the only way is to try a pull up and see if it works. Very frustrating.
Is there a reliable way to ensure you have got back to the first end point?
Ideally I'd like to use a series of linked straight lines, but it is constrained to 50 degrees and I can't find where to free up the line tool.
Thanks
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RE: Contours - pull up jpg with face?
That's got it - thanks.
Now I just need to be able to follow the lines like in photoshop rather then freehand or constrained by angles!
I'll keep trying
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Contours - pull up jpg with face?
I'm doing a 3D landscape. I've imported a jpeg map that shows the contours, and now I'm drawing round the contour lines and pulling them up to make a 3D image.
It's working, but the jpeg stays at 'ground level' and is obliterated by the blocks as I make them. Is there any way to cut rather than just draw along the contour lines, so that the slices of jpeg between the contour lines are pulled up with the terrain (so that houses etc are still visible on top of the blocks)?
This is how we did it in the old OLD days - with a big printed map, rolls of polystyrene and spray glue!
Thanks
TBC