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    • RE: Mirror object

      thank you d12dozr. Your skp works fine (of course) so now I can see where I am going wrong.

      [Alan your signature reminds me that I proposed to my wife at Formby point many years ago.]

      Still unsure what the two lines do when you draw them after clicking a start point with the mirror tool selected. I have played around with it for ages but can't seem to work out the rules of it.

      thanks again (much appreciated)

      posted in Newbie Forum
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      suSteve
    • RE: Mirror object

      thanks for the help. I do this and end up with the attached.

      Select arrow > select mirror and click on point 1 > drop down to base of arrow and click > move up 45 deg and click again

      Could you please explain what is happening with the two lines I draw after clicking the object (the one that goes straight down and then the one at 45 degs)

      thank you


      mirrorArrow2.png

      posted in Newbie Forum
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      suSteve
    • Mirror object

      Hi,

      I am using TIGs excellent (thank you) mirror.rb but I am unsure on how it works. I have an object (arrow) and I want to mirror it so the new object is at right-angles to the point of the arrow (see image). Is this possible with mirror ?

      thank you


      mirrorArrow.jpg

      posted in Newbie Forum sketchup
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      suSteve
    • RE: Ai dwg to SU

      thank you cotty. weld works really well and I need to read up more on coplanar (and everything else).

      thanks again

      posted in Newbie Forum
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      suSteve
    • Ai dwg to SU

      Hi,

      If I create a circle in Ai and export as dwg and then import into SU it has 33 edges. Can I import it as (or easily make it into) a single edge ?

      also what are coplanar faces ?

      thank you

      posted in Newbie Forum sketchup
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      suSteve
    • RE: Bigger toolbar

      thank you for the reply. I will just stick to my floating windows.

      posted in Newbie Forum
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      suSteve
    • Bigger toolbar

      Is it possible to make the toolbar bigger on the Mac ?

      When I add more icons I get a double arrow by the side to click but I would prefer a deeper toolbar so the icons can be below and on view.

      thank you

      posted in Newbie Forum sketchup
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      suSteve
    • RE: Texture repositions after pull

      Thank you TIG,

      It must have got corrupted somehow. I did not edit it at all (would not know how). But a new download has fixed it.

      When I looked on the menu bar I could not see Plugins so I turned on ruby script examples in preferences and Plugins appeared (the menu option). Now I have a plugin installed then I have turned off the ruby script examples in prefs and I have my single Plugin from ThomThom.

      The Plugins folder was not in place after the SU install so I just added it and it seems to work.

      thank you again


      rubyConsole.png

      posted in Newbie Forum
      S
      suSteve
    • RE: Texture repositions after pull

      Thanks again Gaieus,

      when I try to install the plugin from ThomThom I get the following error:

      this is the first plugin I have used (took me a while to figure out I had to create my own plugin folder on the mac (thought it would be generated on SU instal)) and then enable the Ruby Script Examples checkbox in preferences). Thought it might be easier than that.

      thanks (I realise its not your plugin but I just want to know if it looks correct - then I can ask Thom Thom)


      folder.png


      errorMsg.png

      posted in Newbie Forum
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      suSteve
    • RE: Texture repositions after pull

      Actually that is an issue I have.

      If I have a box and texure the top (and position the texture manually) and then grab the bucket tool and press cmd (Mac) for the eyedropper and grab the texuture and then use the bucket tool to put the texture onto the bottom of the box the coords are not the same as the top. I would have expected them to be the same?

      thank you

      posted in Newbie Forum
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      suSteve
    • RE: Texture repositions after pull

      Thank you Gaieus. Where possible I will now texture after modelling. I guess that at times when I 'lost' some textures it was because I was pushing which meant the back flipped to the front and the texture (which was on the back) was not visible as I was now seeing the front.

      posted in Newbie Forum
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      suSteve
    • RE: Texture repositions after pull

      Thanks again Massimo

      posted in Newbie Forum
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      suSteve
    • RE: Texture repositions after pull

      yes that was the answer - thank you.

      If I draw a plane (top view) then I always have the back face on top. When I pull the face I will still have the back face on top. If I reverse the face (so now I have the front face on top) that means when I pull the bottom of the rectangle will have a back face.

      Is it possible to manage this so that all faces are front faces ?

      thank you

      posted in Newbie Forum
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      suSteve
    • Texture repositions after pull

      Hi,

      I import a texture and place it onto a face and position the texture manually. I then pull (extrude) the face and the texture moves but the face size remains the same so why is it moving?

      thank you


      before pull


      after pull

      posted in Newbie Forum sketchup
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      suSteve
    • RE: Export to swf

      thanks, I looked at 3dpaintbrush. Does anyone have any recommendations for this?

      thanks

      posted in Newbie Forum
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      suSteve
    • RE: Export to swf

      Thank you (I did not consider avi ---> swf only straight to swf).

      thanks again

      posted in Newbie Forum
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      suSteve
    • Export to swf

      Are there any reliable plugins available to export to swf ?

      thank you

      posted in Newbie Forum sketchup
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      suSteve
    • RE: Remove materials

      Not upgrading is a wise choice.

      there is a list of known issues but I have submitted a couple that are not on that list (crashes when exporting to fbx for example).

      http://www.google.com/support/forum/p/sketchup/thread?tid=09d5a01c3e4845cf&hl=en

      posted in Newbie Forum
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      suSteve
    • RE: Remove materials

      Thanks Dave (seems pretty obvious to move a white square)

      thank you and thanks for the link (much appreciated)

      So many questions about the materials window because it seems a bit quirky especially under Lion.

      posted in Newbie Forum
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      suSteve
    • RE: Color picker thumbnails

      thank you

      posted in Newbie Forum
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      suSteve
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