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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      No need to respond to my above quote. I think I just needed to post something so I could figure it out. πŸ˜„ I got things working just fine using LithUnWrap.

      Charles

      @superdmon said:

      @khai said:

      @xefhs said:

      Whaat, Can you update your plugin for Sketchup 7, please? πŸ˜›

      it works on 7 πŸ˜‰

      I have SU7 and have been fightning to get this plugin to work. Is there any chance someone could write out a really quick tutorial for mapping something simple, like a box. I've tried this myself, but am getting nowhere. I create a box in SU7, Export it to .OBJ using the plugin, import the object into UVMapper Pro, load in my texture, layout my UVMap and save back to the same .OBJ file. I then Import the exported .OBJ file and nothing happens. No texture, no changes. If anyone could help I'd really appreciate it.

      Charles

      posted in Plugins
      S
      superdmon
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @khai said:

      @xefhs said:

      Whaat, Can you update your plugin for Sketchup 7, please? πŸ˜›

      it works on 7 πŸ˜‰

      I have SU7 and have been fightning to get this plugin to work. Is there any chance someone could write out a really quick tutorial for mapping something simple, like a box. I've tried this myself, but am getting nowhere. I create a box in SU7, Export it to .OBJ using the plugin, import the object into UVMapper Pro, load in my texture, layout my UVMap and save back to the same .OBJ file. I then Import the exported .OBJ file and nothing happens. No texture, no changes. If anyone could help I'd really appreciate it.

      Charles

      posted in Plugins
      S
      superdmon
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