sketchucation logo sketchucation
    • Login
    1. Home
    2. stefanq
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 29
    • Posts 625
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Vietnaese interior for Chinese Couple

      Beautiful work Nomer, as always I would say...in deed your "bold" colors reveal your skills regarding composition and the knowledge of how colors works. πŸ‘
      Regards,
      Stefan

      posted in Gallery
      stefanqS
      stefanq
    • RE: Best render

      That it's corect...but what could be done in the 3D world without patience πŸ˜„

      posted in Gallery
      stefanqS
      stefanq
    • Simply piece of furniture

      One of my daily project...not very original, but it works since it's the client wish πŸ˜„

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/comoda.jpg

      posted in Gallery
      stefanqS
      stefanq
    • RE: Best render

      That was not just the best render...it was a piece of art in my opinion, witch really compliment the artistic skills of the author, with perfect modeling , perfect texturing and composition, and finally , perfect rendering skills! One of my favorite too! πŸ‘

      posted in Gallery
      stefanqS
      stefanq
    • RE: Car renders,WIPs&videos

      Looking good Ely. I made a request for volumetric lights, but I get an negative answer....so I guess you will have to make that effect into PS, I'll looking for that specific tutorial( I think I have it), to make the front lights more real.
      Cheers,
      Stefan

      posted in WIP
      stefanqS
      stefanq
    • RE: Some rush work

      Another one

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/CLAY2.jpg

      posted in Gallery
      stefanqS
      stefanq
    • RE: Some rush work

      Thanks allot Tina!

      posted in Gallery
      stefanqS
      stefanq
    • RE: Pigs!

      Great pigs!Very nice and clean rendering! Did you used v-ray?

      posted in Gallery
      stefanqS
      stefanq
    • RE: Some rush work

      Thanks for comment Jakob! I use v-ray for rendering, and since I didn't had much time for those scenes, I simply overwrite the materials. It was good enough to evaluate the space with furniture in place. Being an closed space, and lose the transparency of the glass, I had to manage a basic lightning. I'm not very happy with the results, but this kind of 'clay' rendering have his charm. I had to import the sofa and the ceiling lamp, but beside those, all the geometry was made by me. Please, excuse my English 😳
      Regards,
      Stefan

      posted in Gallery
      stefanqS
      stefanq
    • Some rush work

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/8.jpg

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/7.jpg

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/4-1.jpg

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/3.jpg

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/6.jpg

      http://i270.photobucket.com/albums/jj104/ild0ct0r3/catrangiu2.jpg

      posted in Gallery
      stefanqS
      stefanq
    • RE: Rack TV

      looks very nice, but it will be tricky to hide the wire from those spotlights. πŸ‘

      posted in Gallery
      stefanqS
      stefanq
    • RE: A tribute to the Olympians

      Sweeeeeeet chocolate Nomer! Nice one! How do you achieve that DOF? Vray or PS? πŸŽ‰

      posted in Gallery
      stefanqS
      stefanq
    • RE: Marian's W.I.P.s

      In the end, it seams that you find the best solution for the wheels! Still, I would love to See that one with white paint on it! Great work ! πŸ‘

      posted in WIP
      stefanqS
      stefanq
    • RE: Max' shell like modifier

      3ds Max Description : The Shell modifier β€œsolidifies” or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object. You can specify offset distances for the inner and outer surfaces, characteristics for edges, material IDs, and mapping types for the edges.

      posted in Developers' Forum
      stefanqS
      stefanq
    • RE: Wall-E a bit naff but just for fun

      Ops.....I did it again... 😳 I need more sleep!

      posted in Gallery
      stefanqS
      stefanq
    • RE: Wall-E a bit naff but just for fun

      Looks like a perfect product render! What kind of rendering setup do you have? I really love it! πŸ‘

      posted in Gallery
      stefanqS
      stefanq
    • RE: Simple models_simple render

      Superb render Master Nomer! I bow to you! πŸ‘

      posted in Gallery
      stefanqS
      stefanq
    • RE: Paper clips

      Thanks for sharing with us Kwisten, you make me try DOF tonight! πŸ‘

      posted in Gallery
      stefanqS
      stefanq
    • RE: V-ray renders

      Nomer, I want to thank you with this occasion, because your comments are always very very supportive and constructive in the same time. You are my favorite person from the forums! Ok..I said it! It's really admirable what you do in the forums.
      Fernando, vray it's nothing without guys like Nomer and others. I would say that, 50% of what you learn,
      came from this kind of wonderful community of people, who guide you, support you and make you to want more, to do better. I'm glad that you like my renders, I know I still have to learn allot, but I guess I catch the basics of vray. Thanks for comment!
      Regards,
      Stefan

      posted in Gallery
      stefanqS
      stefanq
    • RE: V-ray renders

      Thanks allot guys! I try to do my best, like all of you. Still, need to improve my modeling, but it's easy now with all the ruby's !

      posted in Gallery
      stefanqS
      stefanq
    • 1 / 1