Beautiful work Nomer, as always I would say...in deed your "bold" colors reveal your skills regarding composition and the knowledge of how colors works.
Regards,
Stefan
![](/uploads/imported_avatars/upload/2cde590848b478d382d186ea9f7f6116_8473.jpg)
Posts made by stefanq
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RE: Vietnaese interior for Chinese Couple
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RE: Best render
That it's corect...but what could be done in the 3D world without patience
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Simply piece of furniture
One of my daily project...not very original, but it works since it's the client wish
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RE: Best render
That was not just the best render...it was a piece of art in my opinion, witch really compliment the artistic skills of the author, with perfect modeling , perfect texturing and composition, and finally , perfect rendering skills! One of my favorite too!
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RE: Car renders,WIPs&videos
Looking good Ely. I made a request for volumetric lights, but I get an negative answer....so I guess you will have to make that effect into PS, I'll looking for that specific tutorial( I think I have it), to make the front lights more real.
Cheers,
Stefan -
RE: Some rush work
Thanks for comment Jakob! I use v-ray for rendering, and since I didn't had much time for those scenes, I simply overwrite the materials. It was good enough to evaluate the space with furniture in place. Being an closed space, and lose the transparency of the glass, I had to manage a basic lightning. I'm not very happy with the results, but this kind of 'clay' rendering have his charm. I had to import the sofa and the ceiling lamp, but beside those, all the geometry was made by me. Please, excuse my English
Regards,
Stefan -
RE: Rack TV
looks very nice, but it will be tricky to hide the wire from those spotlights.
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RE: A tribute to the Olympians
Sweeeeeeet chocolate Nomer! Nice one! How do you achieve that DOF? Vray or PS?
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RE: Marian's W.I.P.s
In the end, it seams that you find the best solution for the wheels! Still, I would love to See that one with white paint on it! Great work !
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RE: Max' shell like modifier
3ds Max Description : The Shell modifier βsolidifiesβ or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object. You can specify offset distances for the inner and outer surfaces, characteristics for edges, material IDs, and mapping types for the edges.
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RE: Wall-E a bit naff but just for fun
Ops.....I did it again...
I need more sleep!
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RE: Wall-E a bit naff but just for fun
Looks like a perfect product render! What kind of rendering setup do you have? I really love it!
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RE: V-ray renders
Nomer, I want to thank you with this occasion, because your comments are always very very supportive and constructive in the same time. You are my favorite person from the forums! Ok..I said it! It's really admirable what you do in the forums.
Fernando, vray it's nothing without guys like Nomer and others. I would say that, 50% of what you learn,
came from this kind of wonderful community of people, who guide you, support you and make you to want more, to do better. I'm glad that you like my renders, I know I still have to learn allot, but I guess I catch the basics of vray. Thanks for comment!
Regards,
Stefan -
RE: V-ray renders
Thanks allot guys! I try to do my best, like all of you. Still, need to improve my modeling, but it's easy now with all the ruby's !