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    • R Offline
      remus
      last edited by

      Nice render, although i reckon another level of detail (bevelling edges etc.) would make it a much better render...

      http://remusrendering.wordpress.com/

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      • K Offline
        kwistenbiebel
        last edited by

        Nice equilibrated scene Nomer. I always love your compositions and the subtle light you add. πŸ‘

        A little question though: some of the objects are quite hard edged, maybe it is because of sharp AA settings (catmull Rom)?. Did you use Fresnel reflections on those materials?

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        • StinkieS Offline
          Stinkie
          last edited by

          Thanks for the screen grab. I was indeed wrong. πŸ˜„ Thank God for coffee!

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          • N Offline
            nomeradona
            last edited by

            @remus said:

            Nice render, although i reckon another level of detail (bevelling edges etc.) would make it a much better render...

            thanks for pointing that remus. i am actually playing with that "round edge with bezier" but then i have difficulty in removing the smoothness when i want to add projected texture.
            πŸ˜’

            visit my blog: http://www.nomeradona.blogspot.com

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            • N Offline
              nomeradona
              last edited by

              @kwistenbiebel said:

              Nice equilibrated scene Nomer. I always love your compositions and the subtle light you add. πŸ‘

              A little question though: some of the objects are quite hard edged, maybe it is because of sharp AA settings (catmull Rom)?. Did you use Fresnel reflections on those materials?

              fresnel reflection has been added. just 1.35multiplier.
              .85 blurrr reflection for tomato
              .95 fortabasco
              .85 for plate

              • the placemat is just texture with bump and clipmap.

              lighted up with two rectangular light from the ceiling and another big rect light in front with very small multiplier, to smoothen the IR calculation but not really affecting the scene.

              i reckoned the hard edge is more on unbevelled models pointed out by remus.

              visit my blog: http://www.nomeradona.blogspot.com

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              • N Offline
                nomeradona
                last edited by

                @unknownuser said:

                Thanks for the screen grab. I was indeed wrong. πŸ˜„ Thank God for coffee!

                welcome back stinkie.. hehehe β˜€

                visit my blog: http://www.nomeradona.blogspot.com

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                • N Offline
                  nomeradona
                  last edited by

                  inspired by edson comment "about digital still life". well my passion in using 3d and art parallel together has been awaken again. i planned this one for long time and only this afternoon i started and tried to finish it.

                  here is the screengrab.

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/screengrab_villagescene.jpg

                  maybe i will be doing series called : my "Memories of Hanoi" but direct 3d rendering output.

                  okay here is the firs rendered one. πŸ˜„

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/villagescenefinal.png

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • N Offline
                    nomeradona
                    last edited by

                    Vietnamese lamp.

                    http://i334.photobucket.com/albums/m421/nomeradona_1234/vietnameselamp.png

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      BTH Gold, another vray render

                      http://i334.photobucket.com/albums/m421/nomeradona_1234/BTHFINALwith2ndreflection.png

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • stefanqS Offline
                        stefanq
                        last edited by

                        Superb render Master Nomer! I bow to you! πŸ‘

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                        • N Offline
                          nomeradona
                          last edited by

                          @stefanq said:

                          Superb render Master Nomer! I bow to you! πŸ‘

                          oops now i have to give back to Bow to the real Master above. πŸ’š

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Now that is what I call luxury πŸ˜„.

                            Nice!

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                            • N Offline
                              nomeradona
                              last edited by

                              @kwistenbiebel said:

                              Now that is what I call luxury πŸ˜„.

                              Nice!

                              there's seems like a connection christ, you have "nude" i have the "luxury" πŸ˜’ .

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • N Offline
                                nomeradona
                                last edited by

                                http://img370.imageshack.us/img370/553/calendarfebat6.png

                                http://i334.photobucket.com/albums/m421/nomeradona_1234/penfinal.png

                                http://i334.photobucket.com/albums/m421/nomeradona_1234/pitcher.jpg

                                http://i188.photobucket.com/albums/z306/nomeradona/test3.png

                                http://i188.photobucket.com/albums/z306/nomeradona/test4.png

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • 1 Offline
                                  11zulu
                                  last edited by

                                  What can i say? Supurb. Very Very Good

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    thanks zulu

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Nice. But I think the bumpmap of the white painted wall to too strong.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        @thomthom said:

                                        Nice. But I think the bumpmap of the white painted wall to too strong.

                                        indeed always has that tendency.

                                        visit my blog: http://www.nomeradona.blogspot.com

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