CraigD
These are all Podium renders, the figures are made in Man-maker and/or Poser, the Bots are made in SU and the scene are compiled with SU.
CraigD
These are all Podium renders, the figures are made in Man-maker and/or Poser, the Bots are made in SU and the scene are compiled with SU.
Thanks Ivica
I post so many renders and other trivial junk that people cannot keep up. .
I am looking into game design (not the game itself just the graphics) with DX10 3dfx shaders, using the Crysis engine at moment.
Thanks Tom, I changed a few textures (not many) and added a few props, and your lighthouse worked out well.
Thanks
On the Podium forum we had a light challenge to see if we could custom the .xml file to get light deeper into a model, the Tadoa Ando 'Church of light' was used for the exersize, i never knew until I tried it that it was a Vray poster on their website. I must say that Podium did a great job, even though the Vray version has a better specular and bloom, I believe the Podium one is more realistic and twice as fast.
I am busy doing the Azuma renders and will post later on a new thread.
Thanks y'all.
Eric, the horizontal is infact correct, check the below picture of actual building.
Podium 1.5 beta render.
Gaieus, I am trying but I hear kids frequent this place...
It's Beta
The floor bump, is messed up, anyway care to share Dawns floor?
Thanks guys.
This image was inspired by Kwistenbiebel's 'crack of dawn' render using V-ray. I was interested to see how Podium would handle the same kind of lighting.