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    • RE: How to always pivot around the origin point?

      Thanks for the link and example, Dan! I can see those Ruby actions being incredibly useful.

      I don't think I described my use case clearly, but I'm hoping to use the orbit tool and input my own orbit commands, rather than do a automatic, single-axis rotation with a console command. But thank you nonetheless!

      posted in Newbie Forum
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      sixteenbits
    • RE: How to always pivot around the origin point?

      Hi Dave. Yes, orbit is what I meant to say.

      I'm using Sketchup to help visualize an idea for a 3D game, so defining camera positions won't work for my needs, unfortunately. I really need to orbit with a locked origin. If I don't zoom it's not a big issue, so that might be a good workaround for now.

      posted in Newbie Forum
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      sixteenbits
    • How to always pivot around the origin point?

      I have my workspace set to parallel projection. I'm wondering if there is a way to tumble the camera so that the origin is always the pivot point, even when I zoom in and out. Meaning, is there a way to lock the origin point at the center of the screen?

      posted in Newbie Forum sketchup
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      sixteenbits
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