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    sha

    @sha

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    Latest posts made by sha

    • RE: Sketchy physics problem

      thanks.
      Sorry if im asking too much but, do u know how to keep the camera following from the back and not turn to the cars side as it turns strongly or a 360 degree view around I just want it to remain following the back even while turning.

      posted in SketchyPhysics
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      sha
    • RE: Sketchy physics problem

      By any chance, would u happen to know when the next update is?
      Just wondering.

      posted in SketchyPhysics
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      sha
    • RE: Sketchy physics problem

      @unknownuser said:

      Keys controls are for next update β˜€
      Now you have that for the joints bottom drawn πŸ˜‰

      I see so the next update of google sketchy physics u mean
      So any joystick for pc would do right?

      p.S Thanks a lot for your replies it helps.

      posted in SketchyPhysics
      S
      sha
    • RE: Sketchy physics problem

      Hey I was wondering whether it's possible to actually make any keys on my computer actual control keys for my car model for example is it possible to make the up arrow the acceleration or the down button reverse the car or the space bar handbrake and so on, this would be so much better than the slider controls

      posted in SketchyPhysics
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      sha
    • RE: Sketchy physics problem

      @unknownuser said:

      There is no problem of design if you segment your volume arround the wheel (so the Car)
      By segmented I mean that

      http://sketchyphysicstutorial.googlepages.com/arch5.png/arch5-medium;init;.jpg

      Just careful that the "joint size" don't touch something for block it or block the something!
      As you can see on the animation linked, wheel can be around the orange group πŸ˜‰

      Thanks. I've got this done but why is my wheel slopp for example when I press run button the car lands and then the front wheels slant almost like their falling off help out please.

      posted in SketchyPhysics
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      sha
    • RE: Sketchy physics problem

      @unknownuser said:

      Just something about animating cars' wheels πŸ˜‰
      If the wheel is "out of" the car no problem
      if the wheel is "inside" the car no problem for the violet rotation
      but problem for the orange rotation!

      All the groups or components surronding the wheels must be segmented!
      (it's not the case on this image)
      Else wheels will be blocked on the orange rotation
      Have fun SketchyPhysics β˜€

      Thanks all.
      I know that if you join the violet hinge to the car body it will go back anf forth but what do I do with the orange servo do I join it to the violet hinge or to the wheels or what please help cos this determines the turning of the wheels on the car.

      posted in SketchyPhysics
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      sha
    • RE: [SP2]Basic Tutorial Posted (Moved & Improved) 5/11/08

      Hey I was wondering whether it's possible to actually make any keys on my computer actual control keys for my car model for example is it possible to make the up arrow the acceleration or the down button reverse the car or the space bar handbrake and so on.

      posted in SketchyPhysics
      S
      sha
    • Sketchy physics problem

      Forgive me if this is the wrong area to post this but I really need to know.

      Hey Im new at this sketchy physics thing but have used sketchup free many times.
      I was wondering where I would get the actual plugin that causes sketchup to become a physics engine,how to install it and I would like someone to direct me to somewhere where I could learn how to put controllable physics on my car designs from start to finish.
      By controllable I mean I want to actually be able to control the car like a game. And please make mention of how I would also make the surroundings also physical such as, buildings and so on.

      Please help and thanks

      And please tell me how I would send my own message through my own thread cos I used that subscribe topic button to send this. bye

      posted in SketchyPhysics
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      sha