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    • RE: SketchyPhysics doesn't work!

      @javixp said:

      Yeah... I can make my own SP models or download them, but it still isn't working.

      only thing i can think of is uninstall sketchup and sketchyphysics completely and reinstall them then. My SP was playing up before my laptop broke down recently but once i got it back and reinstalled it all cos it all got wiped it was fine. Might of been the laptop causing SP to play up though

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • Xpadder

      This is kind of useless on sketchyphysics but would allow us to use every single button on a 360 controller like start, back clicking thumbstick and the arrow pad. Its called xpadder and is used to allow you to use a gamepad suck as 360 controller on a game that has little or no support for them. You can assign the buttons on the controller to a keyboard button and use the controller to do just about anything on windows. You assign xbox buttons to every available keyboard button and in some cases key combos such as contol alt delete on one button or alt f4. Im currently using it on half life and it works great. Im mentioning this because from what i see theres incompatible buttons in SP so i thought you could set up a piston etc for one letter and then assign it in xpadder to an unused button. wouldnt be useful for warehouse uplaods though. I got it here http://www.soft82.com/get/download/windows/xpadder/ works on xp and and vista and i think works with other controllers too

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Nodes...

      I think I get it but I have no idea how to do it. Seems like a nice idea. What I'm trying to do at moment is make AI enemies for an FPS. Best I've come up with is flying things that avoid obstacles and shoot at you when you enter the room. Got it worked out its just not very interesting. I also might of worked out how to do deaths on it.

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Simple Sound Problem..

      most likely. thing is i just dont really have working sounds in the first place to find out

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Sounds playing up

      @unknownuser said:

      Yeah.

      ...Or you could go out and buy a mac 🀣

      As much as I like macs I'm not getting one. No pocket money/paper round or general source of income coupled with high price=out of limits

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Sounds playing up

      its just annoying. cos im doing my own FPS game and wanted a soundtrack in the background. Halo wont ever be the final one unless i do a halo FPS at some point. I wanted gun sounds first though. they play up to. Wait until a fixed version?

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • Sounds playing up

      My SP sounds keep playing up. I downloaded a model with sounds and even though I had that sound it wouldn't play. I did my own short sound on something and it was fine. I then went on to play the only custom wav file I had on my laptop which was the halo music and it played great apart from it only played when UI was open and then stopped when I closed it. It then started again when the simulation ended and stopped when the simulation started. now its just really confusing me. Just in case it affects it, the halo theme is 1:37 long. Sounds great whenever it does play though.

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Varying With Key?

      @unknownuser said:

      Can a thruster be set to start at 1500 and with key("up") change to 500 and -500 from key("down") ❓

      probably. im not sure how. some kinda long code i wont understand πŸ˜„

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Where can I find a comprehensive, complete script tutorial?

      @unknownuser said:

      most people in the SP Warehouse Community can now write IF commands

      I guess im in the sector that cant write if commands. I can mod them but not make them

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: My next game...

      @hobbnob said:

      I'm really bad with scenery, can i do something on the ai?

      Use the proper waterplane for the water

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Terminal Velocity?

      @wacov said:

      I believe it does; when you drop an object, left to its own devices it will not accelerate to infinity. Objects that have, at some point, been propelled, do not really count...

      Ive always bin taught teminal velocity is caused by some sort of resistance. SP doesn't have any resistance

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Terminal Velocity?

      @unknownuser said:

      Does SP3 gave some kind of terminal velocity?

      I dont think so. but alot of things seem to get so quick they go through other objects untouched

      posted in SketchyPhysics
      S
      Sgt.A.Johnson
    • RE: Some Problems with Servos

      @jakson said:

      I thought the SP3 is still in the beta phase? 😐

      And thanks for the link to the SketchyPhysicsWiki I didn't know them

      Jakson

      We are them. me wacov, platypus5. sgal. hobbnob. few others that i cant remember but played a part still

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Some Problems with Servos

      @unknownuser said:

      better yet, post the model. I'll have a look.
      Sgt.J., if the joints have no-collide for connected objects (like normally), that probably is not be the problem.

      looking at the model picture the limbs are moving around a small ball which means collision geom of the pieces either side of the ball may be colliding. no-collide would then make no difference to the limbs freedom of movement

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Some Problems with Servos

      @jakson said:

      Thanks for the fast replay.
      But if I use (-179..+180) for the Thorax in example it will bend only for about 20Β°

      Is there a problem in the dimension or something else wrong?

      Jakson

      Chances are the parts are in a position where they physically can't move very far. play around reshaping them and changing collision geometry and it might work

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Break on Command? (Impossible?)

      @unknownuser said:

      @sgt.a.johnson said:

      @unknownuser said:

      Is there a way for a fixed joint to be controlled, not tampered by any vehicle movements, but controlled so that it breaks on command? πŸ˜•

      Most likely not as the breaking force box is white which means you can only enter raw value data not ruby

      I did not mean ruby.... i only meant a rig that would make it break on command of a key.

      Only thing i can think of is have a box on a servo/piston shoot out really quick and break the joint

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Is it my machine or model the problem?!

      by the looks of it something is wrong with the collision geometry. I don't know for sure. It bugsplats for me too

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Is it my machine or model the problem?!

      @tachyon said:

      First of all let me say that this is an incredible board, I just started today and you guys are awesome answering questions and battling newbie frustration. Thanks!

      My question:

      I finally finished setting up a couple of gears in SP. (Initially I had a hard time since the mesh covered the gears, but I solved that by making each tooth individual entities and applying a convex hold to each individual tooth).

      The bottom gear of the model works fine individually, however when I start spinning the top gear, or both in conjunction, I get the dreaded BugSplat screen. Just in case its my processor, I've tried changing the display to a bare minimum and pushing the wheel very slowly, however it always seems to crash.

      Is this a problem with my model or my machine? Could this be that I am applying convex hulls too liberally, or that there are too levels in my groupings of parts and this is bogging down the animation. (By the way, is the grouping of A, B, C treated the same as grouping A and B, and later C. In other words, should I avoid certain hierarchies of groupings?)

      This problem happens with SP1, SP2Beta and SP3.

      Thanks in advance!

      I don't have any idea whether its your machine or the model. Whats your processing power and RAM. graphics card may help but i don't know how much. I'll take a look at the model. have you tried turning edges off?

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: OnTouch

      @wacov said:

      My only real problem with the way this works is there's no way to do something different if it's not touching anything. At the moment, I can set a variable when it's colliding with something, but I can't set it back to something else when the collision stops (using the setVar/getSetVar method is very unstable). I think there should be two script boxes, one for true, and one for false. Then I can do:

      TRUE:
      setVar("foo",1)

      FALSE:
      setVar("foo",0)

      To achieve the results I want. This'd also let me detect individual hits using script, which, combined with the features in the upcoming version, could let me reduce var "health" every time the player is hit by weapons fire, with the damage calculated by which round he was hit with.

      Use getSetVar('foo') on whatever uses the variables. setVar('foo') on the ontouch field. when the box is being touched the variable will be 1. when not touched getsetvar resets it to 0 and deactivates whatever its bin put on. Basically just use getset instead of get

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: What Does "getSetVar" Do?

      @wacov said:

      It retrieves and sets a var at the same time. It retrieves the value that you set, so:

      getSetVar("foo",1) = 1
      

      An easier way to understand it i find is it retrieves the var and then resets it. So have an ontouch box that sets the variable to 1 normally with getvar it retrieves the variable and thats it. getsetvar when the box isn't being touched it resets the variable to 0. that probably made no sense but still

      posted in SketchyPhysics
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      Sgt.A.Johnson
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