Didn't spend much time lately on modeling but was fooling around with Keyshot. I must say that texturing is completly new to me. That all looks just too shiny and darkish somehow...
Posts
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RE: WIP Space Ship
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RE: Professor Fate's "Hannibal 8"
Ah - i loved the movie when i was a kid.
Great Work!
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RE: WIP Space Ship
I guess i will model them. Especially at low angles, textures usually don't look very good.
Another question that bugs me is file size - right now my Ship is about 12 MB - which is nice since working on it is really fast. I wonder when Sketchup will start to get nasty...
@Liam: How big is your Helilander-Sketchup File?
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RE: WIP Space Ship
Do you really model the panel lines or just use some sort of textures?
I've seen some of your work before - very cool!
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RE: WIP Space Ship
And some more Detail, which almost drove me crazy.
Making a landing gear that looks like it would make some sense is a real nightmare...
Here is my result so far:
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RE: WIP Space Ship
Speed should be above light - but even with that a typical mission could last up to 1 Year. The crew would spend most of the time in stasis inside the Cryo-Tanks and only after getting to the mission area they would start working for maybe 2-4 Weeks and then get back. When i think of myself i think i could get along with food stored in an area of 0.5x1.0.2.5 meters for quite some time...
Armaments is still something i need to think about. At least some minor weapons should be included.
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RE: WIP Space Ship
There is plenty of room for repairs within the engine Area. For reference i looked at several real Yacht designs. They have no engine shops either.
Main Function of the vessel is Deep Space Exploration. A vessel that travels deep into unknown areas for scientific purposes like cartographing black holes etc. Also this could be used as a private yacht.
The exterior was one of my first 3d models. I made that with c4d but gave up when i tried to do the interior. About 4 Months ago i ran across the file and decided to try it with SketchUp. The mesh was so ###uked up - it was a nightmare. After hours of cleaning i got something i could work with... I am not the fastest with SketchUp, but this is a perfect Project to learn. Overall i would say i put some 40 hours into the model.
Here are some renders of my original c4d File:
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RE: WIP Space Ship
Sure - but remember: you asked for it!
This might get a bit geeky and very SciFi-esque, but it is necessary to explain why i made certain design decisions. As a rough idea of the technology level i used here: think of the Millennium Falcon...
General Purpose: Deep Space Exploration Vehicle
Crew: 6 (Commander, Pilot, Navigator, Engineer + 2 Depending on mission)This Vessel is capable of atmospheric flight but most external features like the front wings or the intakes have another purpose. The front wings aid in atmospheric flight but they actually house the long range sensory equipment. The Jet intakes are for FTL (faster-than-light) travel. Most people think that space is empty which is wrong. Each cubic meter holds a few atoms of hydrogen. When actually traveling at extremely high speeds this mass can be collected and transformed into energy. The general concept of energy production is based on the idea that mass can be transfered into energy (Everyone knows this one: e=m*c^2 which actually just means that energy is equal to mass times a pretty high factor...)
ok ok - enough of that...
Let's start at the front:
Cockpit:
This area houses 3 high-G Seats for the Commander and 2 other Crew Members. There is also a bench in front for casual Star-Gazing.
Control-Room:
This is where the Pilot actually flies the Ship. This ship is flown by an Virtual Reality System - granting the Pilot a perfect vision. The Navigation and Engineering Stations are also located here.
Cryo-Chambers:
The Cryo-Chambers are located close to the Control-Room. In an emergency the whole area can be seperated from the rest of the vehicle. Since there is no med-bay in this ship - this would be the place to keep heavily injured people...
Galley/Storage:
The front area holds food. (Roughly 1,25m^3 Storage for each Crew Member - i have no idea if that is enough or not. I guess that that is not very much and i am still trying to find more storage space...) Directly connected to this area is the Gally. Since this room is very high, two movable ladders have been integrated. There is also a small service hatch on port side.
Crew Quarters:
Each Cabin is almost identical. They have enough storage room and offer an slightly oversized bed with plenty of headroom. Beneath the bed is a small Desk with terminal Access to the main Computer.
Showers/Toilets:
2 Toilets with sinks are located at the main area. A twin-shower washroom with washer and dryer is located starbord.
Crew Mess:
This central area is the main lounge. The dome obove and the airlock area can be accessed from here. Two large Displays keep everyone entertained/informed.
Dome:
This area is more for entertaining than any actual scientific purpose. But i liked the idea of beeing able to watch a planet below passing by... The Dome area can be closed by an irs-type mechanism (needs to be modeled...)
Airlock-Area:
This area is the only way of entering or leaving the vessel. When the Ship has landed and is resting on it's landing gear the platform in the middle can be lowered like a lift for easy access. A second airlock at stern leads to the propulsion unit.
Rotating Propulsion Units:
To port and starboard are the rotating propulsion units. Each one can rotate individually - granting the ship excellent maneuverability.Main Energy Core:
This area hold the twin-core power plant. Each Core can be jettisoned individually directly into space in an emergency.
Main Propulsion Chamber:
The two FTL-Drives dominate this area. The conventional Drive unit is also located here.
This should finish our tour.
Some design flaws i ran across and still have to find a solution for:
- not enough Storage for food
- no med-bay
- need to add more sectional doors - a hull breach would be pretty nasty right now...
My plan is to detail this thing into hell and back and later on make some nice renders. I have a rough idea of making some kind of "fake" advertising brochure about how this vessel is much better than all its competitiors like the YT-1300 and that it can make the Kessel run in far less than 12 parsecs...
Sebastian
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WIP Space Ship
Hi Everyone,
a view years ago i started (or at least tried to start) with 3d Modelling and have been trying several 3d Applications with mixed results... Then i ran across SketchUp and was at first disappointed by the output results, since i expected something like a full renderer etc.
But over time i fell in love in how Modeling is done in SketchUp and a few Weeks ago i decided to redo one of my older SpaceShip designs - but this time with full interior! Except the Pilot-Chair - which i did clean up quite a bit - no models from the 3dWarehouse were used.
Here are my results so far - some parts still need to be done - but i am quite happy with the result. The skp File is slightly above 10 MB and i have been optimizing it heavily. I can't wait to get my Keyshot Licence (Educational that is...) to do a nice Render...
Enough said. Here some pictures: