No, you can avoid the torture if you like.

Posts
-
RE: [REQ] GoogleEarth Meshes boolean subtract
-
RE: [REQ] GoogleEarth Meshes boolean subtract
Maybe I've finally figured it out. By border, did you mean a border of a row/column of cells?
-
RE: [REQ] GoogleEarth Meshes boolean subtract
Apparently there are major differences between the Mac and Windows versions. There is no border, that I can find, that is left when the mesh is de-selected.
-
RE: [REQ] GoogleEarth Meshes boolean subtract
@driven said:
I've got a half done tutorial if your interested.
john
Please do because I'm missing something in the process.
-
RE: [REQ] GoogleEarth Meshes boolean subtract
Looks like I need to extend the faces vertically especially on the low side because, in yout test model, the bounding box of the mesh on the right surfaces momentarily on the mesh to the left which would result in some triangles along that edge not to be "cut" by the intersection.
-
RE: [REQ] GoogleEarth Meshes boolean subtract
Yes there are sometimes tiny usually vertical gaps because the meshes aren't exactly the same vertically or horizontally in the overlap areas.
-
RE: [REQ] GoogleEarth Meshes boolean subtract
It all depends on the order that it finds them in the model so the selection order doesn't matter.
Now that I know that order might be important, I will add an input so that the default order can be reversed.
-
RE: [REQ] GoogleEarth Meshes boolean subtract
@aceshigh said:
you did that manually?
No, with a plugin that I threw together last night. Check your PM inbox.
-
RE: [REQ] GoogleEarth Meshes boolean subtract
Here is how I did it. I created and grouped the four vertical faces surrounding the 1st terrain mesh using the bounding box corners. Then I did an intersect_with the faces and the 2nd terrain group and added the intersection entities to the entities of the 2nd terrain group. I then searched the entities of the 2nd terrain group for hidden edges that fell within the bounds of the 1st terrain group and deleted them.
-
RE: Start/commit_operation
I have given up trying to figure out why .start_operation/.commit_operation inclusion in my Bolt Maker plugin causes periodic bug splats. Even when that didn't happen, the undo capability was the same as if it wasn't included so no gain for the pain. The only commonality of the bug splats seemed to be that the first entity selected was a group with "Head Type:Cap" selected.
If you can figure it out, I would love to hear from you.
-
RE: [Plugin] Bolt Maker (Final Update 7-Feb-2012)
OOPS!!!! Sorry Bolt Maker fans. Dispite what I thought was adaquate testing, I found a problem while playing around with the plugin this morning. It has been corrected and a new copy posted.
-
RE: Ruby Equivalent of Move/Copy
TIG, Thanks for the info. As many times that I have searched through the Ruby API Document, I never saw that .add_instance could be applied to groups. It's always a good day when you learn something new.
-
RE: [Plugin] Bolt Maker (Final Update 7-Feb-2012)
CalypsoArt,
Stack away. Just posted update allows that and it drills holes through them all.
The bug splats and failures are caused by the usually benign start_operation statements.
I got a lot of those also until I removed them. -
RE: Ruby Equivalent of Move/Copy
kybasche,
group_shell=model.active_entities.add_group() ents=group_shell.entities points_box=[[0,0,0],[5,0,0],[5,10,0],[0,10,0]] face_box=ents.add_face(points_box) face_box.pushpull(-20) group_shell_copy=group_shell.copy#create a copy tr=Geom;;Transformation.new([10,0,0])#copy location group_shell_copy.transform! tr
-
RE: [Plugin] Follow Me Helix (Updated 06-Jan-2012)
In case you missed it, I posted an updated version yesterday that, if negative angular increment is entered, reverses the direction of the helix.
-
RE: [Plugin] Follow Me Helix (Updated 06-Jan-2012)
No there is currently no way to make it go the other way. I will take a look and see what I can do.
-
Start/commit_operation
Is it just me or do you frequently have issues with start_operation and/or commit_operation. Recently I have been working on a plugin that after working without fail stopped working or bug splatted after I added a start_operation statement. Moving the start_operation statement up a few lines in the script allowed the script to run normally.
Is there a limit on the number of entity creations that can be undone with a single start/commit block?
-
RE: How can you combine two ruby scripts?
Brodie, If I understand you correctly what you want to end up with is a beveled edge,ie inset 1" and raised 1". Is that correct? If so I think I have the solution.
-
RE: Is there a way to select all with Default material?
Brodie,
Remember faces have a front and a back. One can have material applied and the other not. So open the Ruby Console and paste this into the input box
Sketchup.active_model.entities.each{|e| Sketchup.active_model.selection.add e if e.is_a?(Sketchup;;Face) && e.material==nil && e.back_material==nil}
This will select all faces that have default material on front and back.
-
RE: [Plugin] Bolt Maker (Final Update 7-Feb-2012)
@unknownuser said:
I am curious, why does the objects to be bolted need to be a component? I use component, but I also use groups and was just wondering why it only would work on a component and not a group.
Thanks for the plugin.
Ken
Primarily because that's what the original request was. Groups and components are very simuliar but does require some additional code to handle either.