@solo said:
Thanks chris, here is one with faucet turned on. (if I remember correctly you did something similar using Podium)
The water is brilliant! And thanks for the details on your method--it's essentially what I came up with myself (ie the lathe operation and intersecting I mentioned). It's certainly acceptable, but not perfect, with the main culprit being the sharp edge where the bumpout meets the bowl of the sink (as kwistenbiebel noted).
I hadn't thought using follow me, as dale mentioned (thx for the tip!), so I'll give that a try, although merging this with the rim of the sink might be tricky. Solo, you mentioned "more bevelling" that could be done--were you referring to improving the bumpout/bowl join? The other annoying thing about the sink is that the profile of the bevel on the top edge of the bumpout is much different than the profile of the bevel around the perimeter of the sink, creating another (to me) difficult situation when these meet. It seemed like such a simple object when I began!
gksl4: Hexagon looks quite interesting: there's a Mac version, not to much $$, but I couldn't find a demo to try out. I'll do some more research and see what I can find.
karlfucious: silo does look interesting, but it seems to be heavily slanted toward pure organic form and character creation, no? Would it be suitable to creating objects with purely regular (although somewhat complex) shapes? Whatever the case, the intro/tutorials on their website have made me look at my bank account closely. As spectacular as sketchyFFD is, to see the tweak tool (I think) in operation was amazing!