@fredo6 said:
You can control the weight of the control point by mousewheeling on the small pin. This changes the curvature for the previous section.
Thanks for the reply!
I tried this, but it seems to change the "tension" value for the entire segment.
I was hoping for controls like this:
AnimationBrokenFree.png
This is from Unity, but most 2d and 3d packages have a similar UI.
You can control the magnitude and direction of the tangent on each side of each segment endpoint.
For a cubic bezier this corresponds to the "inner" two control points.
It's a pretty standard UI .. is there some reason you didn't implement this in FredoSpline?
Thanks!
Tyler