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    Recent Best Controversial
    • RE: Shopfront graphics...?

      http://www.sxc.hu/home

      posted in SketchUp Components
      RichardR
      Richard
    • RE: Exterior and interior renders for C&C

      Nice work mate, though the tiling of the textures is killing the images in most!

      posted in Gallery
      RichardR
      Richard
    • RE: Growing a plan

      Seriously Pete - you truely NEVER cease to amaze me! That first image blows me away! Well infact they all do!

      Mate you really have taken all this stuff to a steady art form!! Really really well done mate!!!

      posted in Gallery
      RichardR
      Richard
    • RE: [Plugin] MXM Reporter (Maxwell Render)

      Vodka

      I wish I had the resources to give you and big fat mac for your great efforts! Wouldn't mind one myself!

      posted in Plugins
      RichardR
      Richard
    • RE: Wall tile please help

      I wish I knew how to package a PS action into a plugin for PS. I've been trying to perfect an action that allows the user to set tile size / edge profile / colour or map / specularity and texture, grout width / colour / roughness / depth and then save out color map, spec map and bump / normal map. Would be a great tool if I knew a bit more to package it properly!

      posted in SketchUp Components
      RichardR
      Richard
    • RE: Indigo's neat too!

      Hey stinkie

      Nice work again mate! I wonder though if for some of your renders that SU fog and PS with lighting effects could produce similar albeit not as good but in minutes!

      Not sure you have seen my thread on SU rendering?

      posted in Gallery
      RichardR
      Richard
    • RE: Bathroom scene SU > Maxwell

      And another!

      http://img291.imageshack.us/img291/9970/bath4u.jpg

      posted in Gallery
      RichardR
      Richard
    • RE: Render challenge - water caustics

      @sepo said:

      Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

      Thanks mate the design is one of my own! The texture for the timber panel? The one with the screws in I might have edited an arroway and rebuilt to rid the tiling, fix colour and bump, add screws etc. I get so anal the screws even have the head bumped and discoloration of the timber around the head along the grain and the decking a slight cupping in the bump!! My mother was german!

      http://img193.imageshack.us/img193/5108/striptimberpanelling.jpg

      posted in Gallery
      RichardR
      Richard
    • RE: Bathroom scene SU > Maxwell

      @jeff jacobs said:

      Hey Richard I'm grossed out about the toilet seat and the sink being the same shape! 😒 Nice image except for that fact.

      They are from the same range! At least if one is occupied you have an alternative!

      Another view with slightly different layout, still stuffed the tiles on the back wall!

      God I pray for RGB values on multilight in v2!

      http://img14.imageshack.us/img14/1879/bath5.jpg

      posted in Gallery
      RichardR
      Richard
    • RE: Bathroom scene SU > Maxwell

      @sepo said:

      Nice little scene....How long does it take to clear that scene in Maxwell....it seems still noisy.

      Mate I let that run about 4 hrs, the noise in this case is more from the low res export!

      posted in Gallery
      RichardR
      Richard
    • RE: Modo is neat!

      @unknownuser said:

      @richard said:

      Mate? Stick with the other images!

      Ah, opposition! I've always known I was avant-garde. Someone fetch me a beret.

      No I meant to the image of you on the toilet!

      The modo stuff is great!

      posted in Gallery
      RichardR
      Richard
    • RE: Residential Exteriors Vray :::

      Yeah these are amazing! Again!

      The roof tiles to me look just a bit strange! That roof is huge! Hey BTW do you ever fudge the proportions on roofs - I find here I need to pitch most up a bit just for the image! Naughty maybe?

      I'm really keen to hear some of your compositing tips in the tut, if you could include some!

      After seeing your last images I've been putting in real lawn images post pro but cant for the life of me get the shadows to work thereafter in PS, just trialled but cant nail any idea!

      Mapping on the seawall is great!

      BTW do you export a material ID map from Vray for masking? I've been generating mine straight from SU because I can get better res (i'm rendering in maxwell-large export would be too long!) and enure the colour variations are significant!

      posted in Gallery
      RichardR
      Richard
    • RE: Modo is neat!

      @unknownuser said:

      I leaf through it every now and again while, er, bringing my offerings to the porcelain goddess.

      Mate? Stick with the other images!

      Now I know where the nick name came from!

      posted in Gallery
      RichardR
      Richard
    • RE: Render challenge - water caustics

      Hey those modo images are amazing!

      Maxwell - faked!

      http://img23.imageshack.us/img23/8108/typicalunitsdraftimage7.jpg

      http://img177.imageshack.us/img177/3204/70225399bt6.jpg

      Maxwell night - faked! 5 min test render! Needed longer!

      http://img185.imageshack.us/img185/485/pooltq6.jpg

      posted in Gallery
      RichardR
      Richard
    • Bathroom scene SU > Maxwell

      I've been playing with a fairly simple bathroom scene that I can test different materials and finishes and create some nice lighting and fast cleaning render time wise.

      Did up the tile maps with a PS action that I've created that allows me to create the tile size, grout width, tile smoothness, tile edge profile, grout depth etc and save colour, bump and spec maps!

      This little scene sky dome and one emitter seems to do the job fairly well, I've got a stack of other emitters in scene though none turned on, they just spoil it!

      The back wall tiling looks crap in the mirror I know!

      I don't really get to do interiors so this little one has been fun to optimise!

      http://img19.imageshack.us/img19/8274/bath1r.jpg

      posted in Gallery
      RichardR
      Richard
    • RE: LightUp WIP

      @sepo said:

      More LightUp. I am trying to develop postprocess which seats between NPR and PR, kind of both.

      Mate you are doing well at that!

      You really are showing off the strength of LightUp here! I might get into it from your inspirations! Might look for some tips from you too!

      You are getting a bit of a repeat on the siding there mate! To over come this in such a simple scene is to divide the panel a bit and move the tiling around - you only need to do it 2 or 3 times and it's sweet!

      BTW is the workflow fairly simple?

      posted in Gallery
      RichardR
      Richard
    • RE: [Plugin] MXM Reporter (Maxwell Render)

      By the way mate your cut paste option is all needed to do the job!

      Hope you can get Francois sorted I know he's been having liitle joy with a few maxwell issues!

      posted in Plugins
      RichardR
      Richard
    • RE: [Plugin] MXM Reporter (Maxwell Render)

      Mate! I'm amazed again!

      Could you please enquire about taking over plugin development for the whole job!

      I've always wondered you know why there aren't places you can buy alternative plugin exporters that feauture simplicity of use export to render apps than those that maybe avaiable free. Yours is a good example!

      I wouldn't suggest for one minute that Pavol hasn't done a good job of the plug for SU > MR, though development has been fairly slow, though it took NL some time to develop export to MR from Modo! Which I think you would be wise to grab Modo, would do the same if things weren't so quiet!The HDRI lighting in preview has me licking my lips!

      Mate I reckon you should talk with the Guys at thea too - if developing is a hobby or interest!

      Thanks a heap again mate!

      posted in Plugins
      RichardR
      Richard
    • RE: [Plugin] MXM Reporter (Maxwell Render)

      Ok I just installed and checked!

      The functionality to double click the linked material for opening the editior is great, but again what I'm hinting at it to allow the current SU/MXM to be relinked to another material - and best I guess if it could go to the same folder as the current link. Mind you the current MR plugin lacks this functionality to take you to the same folder and you have to painstakingly navigate!

      So say I have a SU material called "Garage Brick" and it is currently linked to an MXM "Brick Dark Brown Reflective", I can click (maybe in a third column "relink") relink - the browser opens in my Face Brick Folder (where the "Brick Dark Brown Reflective" material is hosted) and I can select an alternative material!

      Also would be really cool if a link could be dragged from one material to another. I tried copy paste but that doesn't work!

      Just been playing and this is very cool!

      posted in Plugins
      RichardR
      Richard
    • RE: [Plugin] MXM Reporter (Maxwell Render)

      Mate

      I've got to get in and test and see what your workflow is to know now if you have hit my request on the head, though in short what I was suggesting is that all linking or re-linking could be done from the Reporter!

      Meaning the full material SU (in model) material list is shown and clicking in the corresponding maxwell material opens the link dialogue (I think you have done this now!).

      BTW the clear material button is a real blessing, I could never find anyway to unlink materials to just use a standard colour. Since V7 Even if you created a new material a link would be produced as a new material is created from the one currently selected.

      I think you have covered pretty much all bases now and eased a great deal of workflow toward leaving all material assignment till just prior to export where one can have a greater level of assurance all is linked!

      Seriously mate this is a very appreciated effort this end! If your ever in Australia - trust the beers are on me!!!

      posted in Plugins
      RichardR
      Richard
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