Thanks for concerns ivica and robmoors...
HAHA! I'm so ignorant, I don't even know what Acad is (although I am classified as Acadian)!
I do have a small exposure to Strata3D (can't afford it), Blender (my PC can't handle it), Wings (don't like it).
Oh yeah- almost forgot.. I spent a lot of hours back on 2004-2005 "building" in Second Life. That is a whole 'nuther system!
Yeah, just using Sketchup for this model, and I know what a mess I made of the bottom of the boat. Part of my trouble is thinking too much of how the builders bent that plywood, and the other part is that I'm in way over my head. It's all about starting with those critical, unforgiving curves.
@unknownuser said:
Do you have 2 sections of the boat laying around?
Not sure what you mean by sections. Cross-section?
I'm putting a later version here.
HDhalfhull-0-4.skp
I made some progress with the eraser tool, but using transverse panels, maybe I can close up the "leaks".
Today I spent a whole lot of time messing with the portholes and the V-berth, just to avoid working with the bottom. I'm planning to put in some ribs to guide me, then rework the bottom using longitudal panels. Maybe I can get the stitching to work better that way.
I like to think that a boat could be modeled in CG faster than in the physical world, but I'm rethinking that.
Help and comments always appreciated.
Some photos and screen grabs here:
http://www.msnusers.com/HDfiles/shoebox.msnw?Page=1
A flakey 3D site I started a long time ago...
http://reg3d.tripod.com/3dpage.htm