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    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @vidy said:

      @ qwertydesign: well, unfortunately im not that good on laying out uv mapping, it is true that lithunwrap and probably the other uv mapping software have ability to stitch out all the uv one by one, but that process is kind of hard and time consuming to do.. im still learning and searching too for the easiest way to do it properly and efficiently.. right now what often im doing is, i split the face on sketchup and manually positioning the texture (in my case is architectural thingy), i know it will be much harder on organic model.. but mybe u can try that way.

      regards,

      Thank you for your time on this Vidy. I tend to use more curved shapes myself, see qwertydesign.deviatart.com
      I will try your techique as dividing it down may simplify the process.
      Many thanks.

      posted in Plugins
      Q
      qwertydesign
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @vidy said:

      with lithunwrap, you can select all the UV, and then select tool -> UV Mapping -> either you can choose cylindrical, planar, spherical, etc, depends on your situation

      regards,

      Hi Vidy,

      Thanks for your reply. I did try as you suggested but I really think I need to map the texture to the uv map by hand - editing specific features to specific points (excuse my terminology I'm new to this). The problem with editing is that the model faces have exploded as seen in my previous post image and so laying textures over such a map is not possible, I think. Perhaps it is but I don't know how.
      If you have any advice to help a noob like me I would be really grateful.

      Many thanks.

      posted in Plugins
      Q
      qwertydesign
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @whaat said:

      @analdin said:

      Hi!
      I've got a problem with UV Tools:
      I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
      Does anyone know how to fix that?

      BTW: I'm using the newest version of Sketchup 7.

      That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?

      Hi,

      I'm new to posting so please forgive me if this isn't clear.
      I think I have a similar issue with UVTool for sketchup.
      I export the model using the UVTool .obj exporter, but once I open it in Lithunwrap the model faces are scattered across the screen (like someone smashed it).

      http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs060.ash2/36363_1379258725683_1358363666_31049589_328845_n.jpg

      I also tried it out with UVMapper with the same result.
      This means mapping the texture is virtually impossible.
      What am I doing wrong?
      Thanks for any help I can get.

      posted in Plugins
      Q
      qwertydesign
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