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    • RE: Working on new scripting system.

      We can't pressure him too much. This is a big project. Besides, we won't be getting it soon, because he is probably still debugging and working out all the little errors. We would probably just have what we have now,and a few of the new features, but with a whole lot of problems.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      I created landing gear and fixed up the style. I got the cowling material right, but I can't decide on the main fuselage material. I also added devil horn antennae to the cockpit for some realism. I'll work on the wing detail later tomorrow(Or now!), and I'll add cockpit detail as soon as possible. I'll see if I can find some poor-condition metal textures for realism. UPDATE:I have a new paint job. I added the sirens and cowl details. Canopy machine gun was added, and radiator vents were added. next is the tail wheel and wing guns, camera system, possibly a flak 38 under-wing cannon, and hopefully another war scene.


      ju87 - Scene 1.jpg


      UPDATE!

      posted in Gallery
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      Physicsguy1
    • RE: Steampunk Tank

      Those are beautiful textures, Artysmedia! But where is the firepower? โ“

      posted in Gallery
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      Well, I was able to work on it for a few hours this evening, so I added some low-polygonal wings and the rear assembly. I managed to double the edge and face count ๐Ÿ˜  . I had some trouble with the ailerons and flaps, but I'll work them out. The rudder is a bit shabby, but it should be fixable using the Freescale plugin.I'm also running into trouble with the variations of certain details of the plane. It is a JU-87 B-1, so there were many altered details that were intended to optimize the performance. I'm still battling over the desert-adapted Stuka or the plane old variation. Give some suggestions, please. At the moment I am planning a yellow cowl/splinter green camouflage scheme. The model may be incorporated in another war scene, which will probably be an air battle. Now I'm off to draw the cowl flaps and undercarriage, probably the intake structure in the cowl, the vents in the radiator/oil cooler(not sure what it is), and possibly some weapon mounts. I'll add in some cockpit details if I can manage a good appearance without a huge clutter of polygons. Here is an image of the latest update of the model:


      ju87 - Scene 1.jpg

      posted in Gallery
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      This will probably be pretty detailed, as I have a book on it, including ALL the variations and even the smallest details.
      I might even add rivets, if SU has the sufficient capacity to do so after the model is finished. ๐Ÿ˜„

      posted in Gallery
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      Physicsguy1
    • JU-87 Stuka W.I.P

      I got around to modeling the Junkers JU-87 Stuka, which is a German dive-bomber that was used in world war two. The propeller is a bit rough, but some subdivision will fix that. It is already pretty polygonal for 1/3 of a model. It weighs in at 5MB and has 22,175 edges, and has 12,901 faces. Here is an image. Feedback is appreciated!


      ju87 - Scene 1.jpg

      posted in Gallery
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      Physicsguy1
    • RE: My .SKP Works

      Lancer.

      posted in Gallery
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      Physicsguy1
    • RE: [Req] Random Component/Group

      Would it be possible to just write a script that selects only outer edge lines, and then uses .find_faces to cover them?

      posted in Plugins
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      Physicsguy1
    • RE: [Req] Random Component/Group

      Well, I don't need that. it would probably slow down the simulation in sketchyphysics.

      posted in Plugins
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      Physicsguy1
    • RE: [Req] Random Component/Group

      Well, let's say we have an open face, which are not coplanar. i was thinking that the concave side could be made convex by bridging the endpoints with geometry.
      Example:


      bs - Scene 1.jpg

      posted in Plugins
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      Physicsguy1
    • RE: Working on new scripting system.

      Chris, can you tell us the new features that will be in the next release?

      posted in SketchyPhysics
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      Physicsguy1
    • RE: [Req] Random Component/Group

      #2. If possible, can geometry be placed where the split occurred to fill the gap, and could it possibly be convex?

      posted in Plugins
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      Physicsguy1
    • [Req] Random Component/Group

      Could anyone create a plugin that will make random groups of specified geometry, and possibly groups of only connected faces & lines?

      posted in Plugins
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      Physicsguy1
    • Anxiously Awaiting

      I was going crazy sitting here waiting for the next release, So I decided to make a cone split up like something the breaking feature would do,just to calm myself down and get my brain active, but I got a bug splat! It was in about twenty pieces. I had 50 cubes in another model before. Is the convex-hull shape affecting it? I don't want to run into this with the breaking feature...

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Xpadder

      Yes, the wired variants are USB devices.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Sketchyphysics Class

      Scripting is something to teach.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: War Scene(Not Graphic)

      I updated the new scene. Grass components by Mr. Planet.
      http://sketchup.google.com/3dwarehouse/details?mid=cb9b25bb52973f91ce2cec85ea6ae00d

      posted in Gallery
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      Physicsguy1
    • RE: War Scene(Not Graphic)

      http://sketchup.google.com/3dwarehouse/details?mid=cb9b25bb52973f91ce2cec85ea6ae00d
      There is the better version. Anyone want to give rendering a try?

      posted in Gallery
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      Physicsguy1
    • RE: War Scene(Not Graphic)

      Have a new model. Still working on the textures. I'll try to make a similar scene.


      WW1 scene start.skp


      WW1 scene start - Scene 1.jpg

      posted in Gallery
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      Physicsguy1
    • RE: My .SKP Works

      Nice Jobโ€ผ I hope you'll have more...

      posted in Gallery
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      Physicsguy1
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