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    War Scene(Not Graphic)

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    • R Offline
      Roger
      last edited by

      Only thing missing is a little blood spatter and some brain matter.

      http://www.azcreative.com

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      • P Offline
        Prisoner
        last edited by

        wow! Great model, =Physicsguy=, great textures and rendering and your postrendering is awesome, MrWip.
        How did you do the motion blur? Can you achieve it with Artlantis or do I have to boost my near to non-existing skills in Photoshop? 😕

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        • olisheaO Offline
          olishea
          last edited by

          nice, looks better than call of duty graphics!!

          oli

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          • M Offline
            MrWip
            last edited by

            Roger, if you're missing some blood spot, cracked skulls and distant pain screaming, just let me handle a more 'Conan the barbarian' scene and I'll see what I can do for you 😄 !

            Then, Prisoner, Artlantis is able to create a quite good DOF, but (as far as I know...)not a motion blur (or at least not on a fixed image ). Here it's all about post processing (and it is so everywhere...start Photoshop, sorry...). There's a directional blur on the shells, a Photo filter on the global image, a glow on the flame, a vignetting and a motion blur on the whole image...

            By the way it's interesting to precise that the second picture is done on the basis of a screenshot of the Artlantis preview. It's not a real render... so it took about 10 sec of calculation (before the post process in photoshop of course). The only issue is the quality of the AA and the limited size of the preview (800x800).

            http://www.wip-archi.com

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            • P Offline
              Prisoner
              last edited by

              Thanks for the basic instructions MrWip. No way around Photoshop it seems.

              @mrwip said:

              ... By the way it's interesting to precise that the second picture is done on the basis of a screenshot of the Artlantis preview. It's not a real render... so it took about 10 sec of calculation (before the post process in photoshop of course)...

              Yeah, that's a way I've been thinking about yesterday, after waiting for some renders that didn't turn out the way I wanted. Good to see this "cheating" in action 👍

              @mrwip said:

              ... The only issue is the quality of the AA and the limited size of the preview (800x800).

              BTW, you can increase the preview size in the preferences (up to 1280 for me, don't know if it depends on the screen resolution)

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              • M Offline
                MrWip
                last edited by

                Prisoner, of course it's possible to increase the size of the windows, but actually I've never seen it goes over a 800x800. I'm working with a 24 inches screen, so I will be really happy to make 1920 pix screenshots, but Atl always stopped at 800... if you enter 2000x2000 in the preference, the max size of the preview will be 800x800 and if you put a 2000x1000 you will have a 800x400, No matter if you say 'display / enlarge' or 'fit to window' several times...
                But if you have a screenshot of yours I'm interested to see it, and maybe find out the hidden trick !

                http://www.wip-archi.com

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                • P Offline
                  Physicsguy1
                  last edited by

                  It really does look like a scene from COD5? Thanks! I like the feedback! Maybe i'll do a World War One scene later.

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                  • olisheaO Offline
                    olishea
                    last edited by

                    yeah it looks like the cod 5 map "Cliffside" haha

                    oli

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                    • P Offline
                      Physicsguy1
                      last edited by

                      Have a new model. Still working on the textures. I'll try to make a similar scene.


                      WW1 scene start.skp


                      WW1 scene start - Scene 1.jpg

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                      • P Offline
                        Physicsguy1
                        last edited by

                        http://sketchup.google.com/3dwarehouse/details?mid=cb9b25bb52973f91ce2cec85ea6ae00d
                        There is the better version. Anyone want to give rendering a try?

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                        • RayOchoaR Offline
                          RayOchoa
                          last edited by

                          Really AWSOME renders

                          CaR DeSiGnS bY mE
                          http://ray-ochoa.com

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                          • P Offline
                            Physicsguy1
                            last edited by

                            I updated the new scene. Grass components by Mr. Planet.
                            http://sketchup.google.com/3dwarehouse/details?mid=cb9b25bb52973f91ce2cec85ea6ae00d

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                            • P Offline
                              Prisoner
                              last edited by

                              @mrwip said:

                              ...But if you have a screenshot of yours I'm interested to see it, and maybe find out the hidden trick !

                              Oh, I didn't know there was a problem. For me larger preview works fine. But I don't know about a hidden trick. Just activated 1280 in the preferences, then enlarge and fit works fine. My demo is version 2.1.1.0.
                              Have a look:
                              Artlantis02.jpg

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                              • M Offline
                                MrWip
                                last edited by

                                AAahhhhh prisoners, shame on me, shame on me !
                                I'm working with Atl since three or four years, and I've never take a single look at this preference panel... 😳 😳 😳 ...

                                So, many thanks for that !

                                http://www.wip-archi.com

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