I wouldn't say that HyperShot and Linceo are essentially the same. They actually are very different. Linceo is a GPU renderer. You can get nice antialiased framerate, but no global illumination or real time photon mapping meaning it looks like nice video game quality, not "real" like Hypershot. HyperShot uses all CPU based rendering with highly optimized algorithims for GI meaning you get all inter reflections of 8 standard ray bounces GI in realtime. As computers get faster, there is less and less time to "res up".
I must say that the Augmented reality part of Linceo is pretty cool. Like live camera matching. It's been around for awhile now. I saw it demonstrated at Euromold by a group from a German university nearly 4 years ago. It will be interesting to see where it goes.
Bunkspeed will be launching HyperMove in January which will allow you to be able to do the camera flys using the GPU for render preview and material assignment. Then you can render the animation using the HyperShot renderer for film quality results.
Philip