It's fantastic to hear about your positive experience with RayScaper! The PBR support, CC0 textures, and HDRIs indeed contribute to its appeal. The efficient rendering time, especially in challenging lighting scenarios, showcases its competence. The improvements in Approx GI and the balance between speed and quality make it a versatile tool. Your insights provide valuable feedback for those exploring rendering options. If you have any more discoveries or questions, feel free to share!
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RE: Hall Scene in RayScaper