Apologies for two threads in relatively quick succession, seemed appropriate to give this issue its own space, and I was unable to find threads on this topic using the search function.
Following on from my previous thread, I successfully UV mapped a section of model using thomthom's Quad Face Tools:
My thanks again for helping out with that, although a new problem has appeared.
This model is ultimately bound for a game, and to convert to that game's native file format, the model needs to go through 3Ds Max. When exporting to .3ds format from SketchUp however, presumably due to the UV mapped surfaces as mentioned above, duplicate textures are produced in the export. That is, what I have in my SketchUp as 'Tunnel.png', which is then mapped as necessary, is exported as Tunnel01.png, Tunnel02.png etc, with each duplicate reflecting its orientation/scaling in the UV mapping:
If I were to simply apply the materials without any such UV mapping and export to .3ds format, this does not occur. It is a problem as the game will not recognise the surfaces these duplicate textures represent unless I include all of the duplicate textures in the texture file (which is brutally inefficient).
Has anyone else encountered this .3ds export problem, and is there a way to get SketchUp to export the model and textures properly without this duplication problem?
Again, my thanks to anyone who can help.
*I know it ought to be possible to export the SketchUp model and do the mapping in 3DS, but I guess like everyone else here, I love SketchUp for its simplicity of use over other modelling programs. I don't have the foggiest idea how to perform similar tasks in 3DS that I can in SU.