This is sort of a Google Earth question, but I hope someone here knows the answer. When exporting to a KMZ 4 file from SketchUp, is it better to shoot for minimal face count or smallest file size? I have some models that I can communicate with either textured facades but I could also communicate those models with 'linework' or geometries and no textures. Even small textures seem to take up valuable kilobytes whereas I can have hundreds of faces (used as varying components) and the kmz is actually smaller in digital footprint. It is something along the lines of 200 KB with the textured file or 32 KB with the 'many faces' KMZ file.
Posts made by matthew.robert
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Export to KMZ question... file size or face count?
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RE: Most efficient image type to use with SketchUp?
Thanks for all the ideas everyone. Interestingly, I created a file with Mac SU that resulted in about a 700kb file size. I opened the exact same file in Windows, replaced the textures with the exact same image files, re-saved the sketchup file and the end file was 450kb! There is something weird going on in the Mac version.
mc
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Most efficient image type to use with SketchUp?
I don't know why I even bother posting at the Google groups anymore... So I bring my question to where I should have come in the first place:
Take a look at the attached file, it is pretty self-explanatory. I am not finding much rhyme or reason as to the relation between a saved image file size, the resultant addition in size to the SketchUp file, and the size of the image when it is exported back out of the model. Anyone have any light to shed on this issue?
MC
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RE: Axis Alignment Script
Consider this a bump. I am looking for the exact same thing (I think). What I am doing is nesting some face-me components inside another component that I am making a bunch of copies of. I am then rotating each one of those slightly differently which also rotates the axis of the nested components. I then effectively move the components out by exploding the nesting component and I would like to get all the face-me components to match the global axis. But in my instance, they have now been scaled and I would like to retain that scale. Any readers to this thread have any ideas?