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    • RE: Array along a path

      tangents on the curved paths... definitely it will be very useful.

      posted in Developers' Forum
      M
      marcosrodrigues
    • RE: Array along a path

      I found something... http://www.smustard.com/script/PathCopy . Thank you.

      "PathCopy v.2.1
      by Rick Wilson

      description Copy groups or components along a path, at set spacing or node spacing
      usage Select "Copy Along Path" from the Plugins menu, select a path, then select a group or component to copy.
      Copy to Path Nodes will make a copy of the selected group or component, placing the copies at the vertices of the selected path.
      Copy to Spacing will make a copy at set intervals along the path. You may specify a distance in the VCB.
      The zip file contains pathCopy.rb, vector.flat_angle.rb, and Icons/pathcopy.png"

      But:

      Known issues
      When using the "path nodes" option, items will NOT BE ROTATED 😢 as they are copied. There is a fix planned for this.

      posted in Developers' Forum
      M
      marcosrodrigues
    • RE: Array along a path

      I found a video that explains a little what I want to say: http://www.mv.com/ipusers/hammond/turbosquid/spacingTool/spacingTool.htm

      posted in Developers' Forum
      M
      marcosrodrigues
    • Array along a path

      Is it possible?
      http://static.panoramio.com/photos/original/1838875.jpg

      posted in Developers' Forum
      M
      marcosrodrigues
    • RE: Architecture and NURBS

      @unknownuser said:

      So both are complementary 😉

      yes, i think so. merci.

      posted in Hardware
      M
      marcosrodrigues
    • RE: Architecture and NURBS

      By the way, i have to learn more about these mathematical curves.

      I am going to try MoI's evaluation version. In fact i liked a lot of that elegant interface and the simplicity that i saw in the video tutorials.

      Ok, thank you.

      posted in Hardware
      M
      marcosrodrigues
    • RE: Architecture and NURBS

      @unknownuser said:

      unless you would like to talk about how to integrate its workflow with SU.

      Why not, Lewis?

      SU and MoI have characteristics and different capacities. But we know there are a strong wish to turn SU into a tool more..."organic". And the scripts follows : SubD and smooth, Soap bubble and skin, FFD etc.

      SU and MoI there would be a good partnership?

      Thank you for your attention

      posted in Hardware
      M
      marcosrodrigues
    • Architecture and NURBS

      How about 'Moment of Inspiration'?
      http://forum.steph3d.net/index.php/topic,186.0.html
      http://moi3d.com/

      posted in Hardware
      M
      marcosrodrigues
    • RE: [Plugin] Polar line - 20110525

      Wow! We'll need a better interface to manage all these plugins. Another SU7 wish list item. Thank you Matthieu!

      posted in Plugins
      M
      marcosrodrigues
    • RE: Two Face 'material'

      Very useful. Merci, Matthieu!

      posted in Developers' Forum
      M
      marcosrodrigues
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Amazing! Thank you!

      posted in Plugins
      M
      marcosrodrigues
    • RE: Drawing curved tapers for architectural ironwork design

      Ah, ok. I'm a PC user (running Vista) and, yes, i'm using SU free version. Works fine 😉

      http://farm4.static.flickr.com/3277/2625602305_2ca6edefaa.jpg

      posted in Developers' Forum
      M
      marcosrodrigues
    • RE: Drawing curved tapers for architectural ironwork design

      Thank you for sharing, Terry.

      The second dialogue box only appears with SU configured in inches units. Isn't?

      posted in Developers' Forum
      M
      marcosrodrigues
    • RE: Geomatry Resizer or Paramatric???

      Hi,

      This script is still under development? maybe another with this same 2D approach?

      Thanks

      posted in Developers' Forum
      M
      marcosrodrigues
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