@solo said:
Information is scarse on the Revizto website beyond the basic tutorials, an empty forum and a bsic FAQ,
Of course, the product is new and to get all possible questions/answers will take some time to accumulate and put them in FAQ.
@solo said:
What I have found so far:
Do not try large models, I tried importing a medium sized model (56mb skp) and it took 17 minutes to import into Revizto, I applied a sky setting and still waiting for it to process, that was 1/2 an hour ago.
If your model is done by one or many large meshes, then our program automatically split it for many small meshes during loading. It is necessary for different platforms compatibility. For example, the model posted here (http://www.revizto.com/projects/view/569) is way heavy than yours, but it was done using many small meshes project and loading time is 20 sec on my PC. In future we plan to rework this method and split of meshes will be done during saving the model, if necessary.
@solo said:
Revizto runs on GPU? I will assume this, cannot confirm as website does not say, however when in the Revizto editor my 4gb GPU spins up like a tornado.
Render uses GPU. Conversion/export uses CPU
@solo said:
Collision control works great, as does the fly and walk mode, however make sure you have a ground plane or else in walk mode you will drop through the ground and keep falling.
During export program automatically recognizing the floor or walls like large volume with low amount of vertices. See manual for more details.
If you dislike auto category detection, you may correct it manually. In our program you may define another category of object for any family, say for the indoor stairs created in ScetchUp you are able to use category “stairs”. Then the stairs will be with collision.
@solo said:
Textures can be screwed up on import, still awaiting answers from them.
We got the file from Krisidious and begun evaluation of problem.
@solo said:
Reflections are strange, wondering if it's using a skybox to generate global reflections.
We did reflections simplified (fake) to get acceptable FPS in real time running 3D application on different platforms. However for the light maps we are using real world physics calculations. Quality of light maps depends on initial settings. Better quality – long time calculation of the result. For the fast result – low quality settings for calculation. Also, you may convert the model without calculation of light maps – there is present real time light calculation. In this case you will only import the model, set sun settings, select skybox and then export to PC or Mac or/and sync with cloud.
For example our engine realistically calculating complex mix of many different color temperature sources placed together (currently available in Revizto for Revit version, but we are developing special editor of light sources in Revizto for SketchUp version that current users will get as a free update in June-July).
@solo said:
I have looked at the gallery at Revizto and believe it needs better images/models to attract users.
Feel free to send us your very nice models that to represent them on our site as demo. And of course we will post in description your name and link to your site with the thanks . As a former aviation engineer I personally like very much your Phantom model .
@solo said:
There are bugs that need fixing but I believe the price is right for what it offers especially with cloud and collaboration options, I do believe it needs more refinement as far as presenation quality goes however.
To work directly with users of Revizto is our goal to polish possible issues on different configurations of user’s PC and complex models. As we all know, no software in the world is free of possible issues. Considering that Product is in its First version it has good stability, although we are working hard to satisfy main use cases of our customers.
@solo said:
Reminds me of a LumenRT lite
Nice product. But Revizto is offering other important features and result of work may be used on different platforms for the following speed up of work and communications between project developers and customers.