Hello I'm new to Flex Tools and wallcutter, so still trying to figure out how it will best work with the workflow my firm has established. Apologies if the following questions have already been asked, I tried looking through the forum but didn't see them listed.
For the most part the wallcutter has been working fairly well, however, a few things I have tried keep resulting in corrupted geometry. For example, sometimes when I use the simplified plan view, rather than cutting the wall, the entire wall disappears. Sometimes when the door is on the ground plane (flush with the bottom of the wall) it does not cut the wall, but moving it up off the ground plane enables the wallcutting function to work. This would be fine, I could just move the door a minimal distance in the z direction, however this results in extra lines in plan view that appear messy. Sometimes changing the layer that the door is on causes the wall geometry to corrupt (sometimes the wall disappears completely, sometimes one surface of the wall disappears). On a few occasions (usually when the door is a copy) the door will cut one surface of the wall but not the other. I have tried changing the cut depth and distance but this does not work. If I change the cut depth number of faces to 3 instead of 2 it will cut the wall on the other side of the room, but still not the wall on which the door is located. Trying to redraw the wall does not work. Replacing the door component with a new component seems to work, however, I prefer using copies of the same door because changing aspects of instances is much faster work flow than changing individual doors. If you have any suggestions to these bugs, please let me know!
I am also wondering about the open/close aspect of the doors, specifically in their relationship to scenes. I need the doors to be open in plan but closed in sections, elevations, and perspectives. Our typical workflow is to have an 'open' door in one layer and and a 'closed' door in another layer and to turn on/off the appropriate layer according to the scene. This might work with the flextools doors, however, trying to group these two doors (so that if one is moved or altered, the other is similarly affected) disables the wall cutting abilities. Do you have any thoughts on how to open/close doors in different scenes?