Thanks Blossa, I hadn’t noticed the settings
But I still can’t understand the way it works I try to make a correspondance between the SP gravity setting (1 by default) and the gravity acceleration we know on Earth (g=9.81 meters per sedond per second). So I make an object to fall from different heights (h) and record the frame when it touches the ground. I’ve been taught at school that h=0.5g * t², the formula expects seconds for t, let's say frames are seconds. I should find a constant when calculating h/t² but in SP it looks like the longer an object falls, the less it accelerates wich makes me a little confused. SP simulates the vacuum, doesn’t it ?