sketchucation logo sketchucation
    • Login
    1. Home
    2. Kislashe
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    K
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 2
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Sketchyphysics gravity management

      Thanks Blossa, I hadn’t noticed the settings 😄

      But I still can’t understand the way it works 🎉 I try to make a correspondance between the SP gravity setting (1 by default) and the gravity acceleration we know on Earth (g=9.81 meters per sedond per second). So I make an object to fall from different heights (h) and record the frame when it touches the ground. I’ve been taught at school that h=0.5g * t², the formula expects seconds for t, let's say frames are seconds. I should find a constant when calculating h/t² but in SP it looks like the longer an object falls, the less it accelerates wich makes me a little confused. SP simulates the vacuum, doesn’t it ?

      posted in SketchyPhysics
      K
      Kislashe
    • Sketchyphysics gravity management

      Hi everyone,
      I'm new on sketchyphysics, I read tutos and forums thoose last days, there is a simple thing I try to do but I can't. A sphere jointed to an hige and behaving like a marble attached to a string would in the real life. Like a pendulum. I tried answers in topics of this forum but still doesn't work (must be my bad ).

      My sphere balances, no problem, but the movement is much more slowed down than I would expect. I put a value to "thrust" in the UI but it works just in one direction. I guess I'd have to script something but I don't know how to do that. BTW if you have a tip for me to get started in scripting, you are welcome.

      In a general way, could someone waste a little of his time to explain me how gravity is managed in that software? THXS 😄

      posted in SketchyPhysics
      K
      Kislashe
    • 1 / 1