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    • RE: LumenRT versus ?????

      @notareal said:

      Worth to read http://www.sketchupartists.org/tutorials/sketchup-and-kerkythea/sketchup-and-kerkythea-fast-start-4architects/
      and naturally classic KT tutorials master list http://www.kerkythea.net/forum/viewtopic.php?f=16&t=5720 (probably you find most answers to your question in the topic)

      Thanks very much notareal! Every little bit helps.

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: LumenRT versus ?????

      @gaieus said:

      Well, LumenRT, when already rendered is supposed to be a "real time" application while Kerky and Twilight are PR raytracers so you cannot really compare them but they are definitely a good choice.

      Right. Shouldn't have compared them.

      @gaieus said:

      As for tutorials: don't forget the very obvious and look at the user manuals provided by the developers for Kerky (although this may look like a bit outdated, most of what's written in it is still valid):
      http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=6
      and Twilight:
      http://www.twilightrender.com/downloads/user-manual

      Thanks once again! πŸ‘

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: LumenRT versus ?????

      Just thought I'd mention that, after some long hours of research 😲 , and mostly a recommendation from a trusted source πŸ€“ , I decided to go with KerkyThea and Twilight.

      As a complete noob to all this stuff, I figured I shouldn't spend much time learning something that was only gonna be good for 15 or 30 days, so I went with freeware, and these seemed to be 2 of the best out there, especially considering the online support they have with the forums...etc. You just can't beat free software.

      So I thank you ALL for your posts, and if anyone would like to recommend some good beginner tutorials for KyrkyThea and/or Twilight, I'll be very grateful ! I'm sure I can find many many tutorials online, it's just hard to narrow it down and choose just one sometimes.
      I must have about 5 different SketchUp tutorial series saved on my computer since I started using SU. It gets a little frustrating going from one series to another, and not sticking to just one. Oh well, at least there's lots to choose from, and not the other way around aye? I shouldn't complain.

      Thanks again everyone!
      Sincerely, Drey

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: LumenRT versus ?????

      @unknownuser said:

      Striclly speaking the best free rendering will be Blender with its incredible render Cycles

      And the more fun Lumion free version

      Thanks ALOT for the suggestions. I'll check em out!
      πŸ‘

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: LumenRT versus ?????

      @rich o brien said:

      LightUp is a render app that allows you to navigate around like LumenRT.

      Worth reading through its user manual as it does contain great info.

      Good to know! Thanks very much! I'll check it out.

      Also, Is there any freeware out there that is worthwhile? (While were on the subject πŸ˜„ )
      (I have searched the forum, and the net for info/suggestions on Rendering software/freeware. I just haven't found anything that really stuck out as being a clear cut favorite for the majority of SketchUp modellers. Except for VRAY, which has it's own SubForum here, so I'm assuming it's popular, but is it the same kind of software, somewhat easy to learn, and worth checking out?

      Thank again!

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: LumenRT versus ?????

      @unknownuser said:

      LightUp ?

      Thanks for the reply Pilou. I thought LightUp was only for Lighting though. It's not? Is it for all material rendering also, like LumenRT?

      posted in Newbie Forum
      J
      JudgeDrey
    • LumenRT versus ?????

      EDIT below
      EDIT#2 below

      *OP
      I saw an ad for LumenRT yesterday that intrigued me. So I wanted to try it. Wen to their site, signed up for the trial. They said they'd email me a DL link. Never did. It's been over 24hrs, I check my spam filter, clicked on their email trouble link there. Nothing has worked. I even tried DLing it off of C net.com, and there it says I have a firewall setting stopping the download, which I don't !? Frustration!

      Is there ANYWHERE else I could DL this software, the trial I mean?

      Please?

      Or can someone suggest a software that is similar?

      Thanks alot!

      Oh, and I'm sorry if this is posted in the wrong forum, I'm still not sure where this should fall. Let me know if so, thanks!*

      %(#0000FF)[EDIT
      It looks like I'm at a dead end as far as LumenRT goes. So I figured I'd change my OP to ask about what OTHER software programs would be worth trying that is comparable to what LumenRT does? I have no experience with this type of software, so I'm not very fussy about the output, just as long as it doesn't have too steep of a learning curve I guess.]

      %(#800000)[EDIT#2
      Sorry for all the edits, πŸ˜‰
      Just wanted to add that I was finally able to DL and install LumenRT. I'm foolin around with it now and it seems very simple to use. Especially for a beginner like myself. As for the quality, to me it's very very good because I have nothing really to compare it too. It's pretty cool that you're able to navigate your model in real-time after the render, but it's very hard on resources and you need a minimum of 512MB of video memory for smooth navigation.

      If navigation is unimportant to you, and you just want to be able to render a scene, or scenes, then guddyup! This program is awesome! You can always lower the quality to navigate, set up your next scene, then set the quality high again for your next scene. As long as you don't try to navigate on high quality, you're golden.(I'm just noticing that the first model I'm trying to render with LumenRT has taken 25 minutes so, but it's my fault for adding about a dozen trees(with hundreds of leaves)! Oops. πŸ˜’ I'm assuming that's what's making it take sooo long to process)]

      Thanks once again guys for comments and-or advice-crits!
      πŸ‘
      Sincerely, Drey

      posted in Newbie Forum sketchup
      J
      JudgeDrey
    • RE: A Welcome Message to New SketchUcation Members

      @chilledmonkeybrains said:

      Hello all

      Been messing about with Sketchup for the last year or two for the most part making architectural models, although I am also interested in creating mechanical objects, vehicles, robots and other subject matter specifically relating to historical and science fiction gaming.

      Never really checked out any tutorials, but feel that I have probably reached a plateau in my self-development, so thought it would be wise to finally seek out advice from those more experienced than I!

      Gonna have a wander around this forum to see what I can find, but in the meantime if anyone has some good links for architectural model making using Sketchup, then I would be very interested to hear from you!

      Cheers

      Chilled Monkey Brains

      Best.Username.Ever. πŸ˜†

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: My first building! Advice and criticism wanted!

      @gaieus said:

      Indeed, not a bad model especially for the first one. πŸ‘
      Thanks very much! That is comforting to hear for a noob. I realize it's super simple, but for someone who is using this program for the first time, certain areas were a little tricky for me and had me wondering what was the best way to accomplish them. I'm still worried about doing things the long way, even if it gives me the desired result. I'd like to learn to be efficient also.

      @gaieus said:

      I have no idea of the "why" either but you can turn on hidden geometry (View menu) to see what's there. If the face is coplanar otherwise, you should be able to delete the hidden line dividing it.

      There's something about this problem I forgot to mention before. The area where this line/division is appearing, is when I projected a texture and SU asked me if I wanted it to "Trim" the unseen areas, or something like that. That is where these flat surfaces have these damn seperations now. I've looked and looked for hidden lines everywhere, inside out, and nothing. It's only where I "trimmed" the projected texture. Next time I do this, should I NOT trim when it ask? Is there a way to get rid of this seperation now that it's there? If not then I guess not trimming the texture is the best way to avoid it. πŸ˜•

      @gaieus said:

      That1s a fairly common (and good) technique. You may want to position that new texture however so those "grouts" line up with the neighbouring wall. Right click > Texture > Position...

      Good good! I'm glad it is a technique that people use regularly. I was wondering if I was doing something very noobish by doing that, or if I should be using photo textures for every square inch of the building possible. I try to use photo textures if possible, as it looks so much better when you have a good pic, but I'm glad this way around it isn't frowned upon, lol. I was also unaware of the "position texture" option you pointed out. That is a life saver!! Thank you SO much for showing me that! It looks way better when you line up those things! πŸ‘

      @gaieus said:

      As John says, (especilly in this particular case), it would be better to edit that image and nicely clone some "carless" area into that part. Under Window > Preferences > Applications, you can set your preferred image editor. Then right click on that face and again texture > edit texture image... If it is a bigger texture wrapping around the model, you can first make the image on a particular face unique first. Right click > make unique texture (and now edit this image texture as per above).

      EUREKA!!!! 😍 hahaha
      That is how it's done!! I selected MS Paint to be my editor, and problem solved! Now, once I get used to it a little more, I'll make GIMP my default editor, and then the possibilities will be endless!!! Fantastic!

      @gaieus said:

      There is a plugin by Aerilius which will make a unique texture for each face (and supposedly with a better antialiasing algorithm than what native SketchUp has) and also resizes these textures to optimize them for GE:
      http://forums.sketchucation.com/viewtopic.php?t=41441

      I'll check it out for sure, thanks. (Not sure I understand what it is, but I'll check it out nonetheless lol)

      As for being rejected by GE, I'm not too worried about that for this model. I was just using it as practice atm. Thanks for the info about the roof though. It isn't a concern for this area, or the main intersection where I live because the imagery is over 10 years old ffs.

      I'm gonna be posting in the GEC about this soon enough, because I want to start modelling buildings around here, like I've said, but there's been SOOOOO many changes since the last sat images, it's not possible to add models at this time. If you check out these coordinates from Google Maps, and BING (which is up to date), the differences are incredible! πŸ˜’

      Google Maps - Corner of Champlain st and Acadia ave, Dieppe, NB

      http://img259.imageshack.us/img259/7600/dieppecornergoogle.jpg

      BING Maps - Corner of Champlain st and Acadia ave, Dieppe, NB

      http://img405.imageshack.us/img405/9182/dieppecornerbing.jpg

      As you can see, there are about 5 new buildings on or around that corner, including the towns brand new town hall right on the corner there.

      Anyways, thanks again for all your help! It's so very much appreciated! I hope I don't become a pain in the butt on the boards with all the questions and such. I try to search as much as possible for some answers before posting new threads, but sometimes, I can't help but ask, you know? Thanks again!

      Sincerely, Drey

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: Overwhelmed! Plugins? Advice?

      Thanks for pointing that out. I'll be sure to check that thread out!

      Cheers.

      posted in Newbie Forum
      J
      JudgeDrey
    • Overwhelmed! Plugins? Advice?

      I think the title says it best. But, I'll elaborate a little.

      I was just going through the plugin index. My head's 😲 spinning. Lol. I was told that as a beginner, I would soon enough discover the world of Plugins. Well, like I stated to that, I would imagine I would need some experience modelling before I started having specific needs for plugins, right. I checked 'em out anyways. I was ckeckin out a thread earlier of a model of an old house, and the guy had added a nice scenery in the background...ect.(Here---> http://g1205.hizliresim.com/x/5/5cqf9.jpg) It made me wonder if it was acomplished with a plugin.

      Anyways,
      So one of my questions is, are there ANY plugins that a newb should check out? Like MUST have plugins, you know? There are just TONS of them. And some of the names don't really explain what they're for either.

      One of the things I was wondering was possible, with sketchup, or a plugin, is something that would generate a ground area, so you could start designing a house according to the land layout? I hope that explains it a little, lol.

      Cheers!
      Drey

      posted in Newbie Forum sketchup
      J
      JudgeDrey
    • RE: My first building! Advice and criticism wanted!

      @johnsenior1973 said:

      http://www.youtube.com/watch?v=5xK5S1C951o Editing Textures with an External Editor

      Not exactly what you were asking for, but it is a more elegant solution than the one you describe.

      I suppose a easy, simple solution would be to just do it in a graphics editor aye? Thanks for the obvious solution. 😳

      It's funny how your mind gets so flustered sometimes you miss the most obvious damn things! Anywaaaays... πŸ˜’

      Thanks for the reply!
      EDIT
      I'm just realizing now that sometimes, using an external editor isn't an option, when I apply a texture sometime, and the texture wraps around something sometimes, then it would be nice to be able to copy/paste a small section of the texture to fix a little part.

      @Gaieus
      I'm VERY much looking forward to your advice bud. Anything would be apreciated!

      Sincerely, Drey

      posted in Newbie Forum
      J
      JudgeDrey
    • My first building! Advice and criticism wanted!

      Hi All. My first Thread here, and I thought I'd post my first attempt at a building, close to where I live, that I took pictures of. I'm hoping I can get some answers to a few questions, and get any advice from what you can see from the pictures here.

      First of all, I made the building from the Match Photo option. I actually used 4 different photos, and just moved the blue axis when going around the other side. Then, I imported some photos I took of the building straight-on to use as textures, as opposed to projecting textures from the matched photos, which doesn't usually work out too well imho.

      Here's the building from the front-right...

      http://img856.imageshack.us/img856/6349/royalbankfrontright.jpg

      From the front left...

      http://img546.imageshack.us/img546/5652/royalbankfrontleft.jpg

      Not too too shaby for a 1st attempt I hope. Good enough for GE I would think from some of the buildings I've seen, especially out of the measly 4 models uploaded to my hometown. I don't want to settle for "good enough for GE" though. Eventually, I'd like to be able to model more complex stuff. Like house plans for an example I guess. I don't just want to learn how to make "cubes" and stuff with textures slapped on it just for GE, even though that's what my objective is at this time. That's all I mean. So I'm trying to learn as properly as possible from the start, how I should be doing things. I know I'm doing certain tasks the long way right now. So I'm up for any suggestions anyone has!

      The 1st problem I had that I'd like to point out, is in this picture there is a doorway, and for some reason, the face is divided in 2 just to the right of the middle. I have NO idea why it's doing this. I even tried deleting that whole face, and drawing it in again with the rectangle tool, but the division is still there. Anyone have any clue why this is happening? I checked inside and out to see if there was hidden geometry causing that, but no.

      http://img205.imageshack.us/img205/9481/royalbankbackdoorproble.jpg

      My next question for you guys is about using materials when photo textures aren't available. As you can see here, I tried to make a material that matched the brick texture from the other side of the wall...

      http://img13.imageshack.us/img13/7083/royalbanktilematching.jpg

      And again here...

      http://img594.imageshack.us/img594/1899/royalbanktilematching2.jpg

      Is this a technique used commonly? Or should I be using a sample of the textures I'm already using. Which brings me to my next question.

      I remember watching a tutorial not long ago, where the guy who made it was copy and pasting samples of the texture already pasted to a wall in the front of his buildings, and he was covering up parts of the photo used for his texture that had things in the foreground, like the car in my next photo. I can't remember where I saw this video, and I can't remember how he did it. Basically, he was selecting a small rectangle section of the texture already on the model, and pasting it over the obstructions. Can someone please tell me how this is done? Or point out where a tutorial would be for this?
      Here's the pic with the obstruction...

      http://img28.imageshack.us/img28/9246/royalbankcar.jpg

      I have 2 more questions just for the heck of it if someone knows.
      What is the best way to measure a building for a GE model.

      When does GE update their satelite photos? The ones from my hometown are from 2004!! πŸ˜’

      Thank you sooo much for any and all feedback! If I can help anyone out in any way in the future, I'm pretty good at returning favors lol!

      Sincerely, Drey

      posted in Newbie Forum sketchup
      J
      JudgeDrey
    • RE: A Welcome Message to New SketchUcation Members

      @gaieus said:

      @judgedrey said:

      When will I no longer need approval for my posts? And when will I be able to upload an avatar?

      Well, you did not need an approval for this last post already, did you? πŸ˜‰
      (Also, try to upload that avatar now...)

      πŸ˜†
      Hahaha, never mind! I should've checked first I suppose. 😳

      Thanks!

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: A Welcome Message to New SketchUcation Members

      @gaieus said:

      We have a plugins forum with some sticky topics at the top (one is the plugins index itself also linked in that red menu bar above the forums)

      Thanks once again Gaieus! I checked some out briefly, and they seem pretty cool and intuitive. At this stage of my game though, it's hard for me to imagine what I'm gonna need some for, you know? SU already seem pretty complete and a little overwhelming at times for a newb. But I'm sure I'll be looking into them much more once I start developing specific needs for my projects.

      Well, I'm gonna leave the comfort of this thread, finally lol, and start my adventure into the "nation". I just wanted to thank you again for the advice and warm welcome. I have 2 more newb questions though...lol.

      When will I no longer need approval for my posts? And when will I be able to upload an avatar? πŸŽ‰

      Thank again!
      Sincerely, Drey

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: A Welcome Message to New SketchUcation Members

      @gaieus said:

      You will soon discover the world of plugins. Most of them "only" automate procedures that can be done "manually" with native SketchUp tools, too. I really suggest that (while of course, experiment with them), also learn the simpler, "native" ways, too, in order to understand how SU really works.

      Of course, when you are at some really boring and repetitive tasks, these plugins are a godsend. And then of course, there are some things that you cannot do without them - then there is no other choice. But you will get along quite far before you realize that you need extra tools (and for most of the GE stuff, you will not really need them anyway).

      If you have specific questions,post them in the respective forums though - they can easily be buried in this giga-topic. πŸ˜„

      Thanks again!

      As for these plugins, where would be a good place for a newcomer to learn about them from the ground up?

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: A Welcome Message to New SketchUcation Members

      @gaieus said:

      Hi Andre and welcome!

      I guess eventually you want to model or Google Earth (from your words at least...) That won't be hard but of course, with everything else, special care and love of your own work will help most. Feel free to post modelling questions any time here or more specialized GE questions in our relevant subforum.

      We do not have a specific set of SU-to-GE tutorials but you can pick these things up easily. Just start with a (relatively simple) model and if you bounce to any problem, post it.

      Thanks very much for the warm welcome. It's a refreshing change from most forums I registered to, and never even gotten one reply. Forums can be a very "Clique-ish", as I'm sure you know. So it a refreshing change to get a welcoming impression right off the hop.

      Anyways, yes you are right to assume that my main goal at this time is to be able to start modeling buildings for my home town, for starters, (which only has 4 buildings done for a city of 300 thousand! lol) So I'll probably be posting and reading in the GE subforum I'm guessing, but I have an idea I'll be getting into many many more aspects of SketchUp modelling. I'm very anxious and exited about it tbh!

      I've seen some of the models people have uploaded to the 3D warehouse and it is unbelievable some of the things people have made in just the past few years. Some of the larger more complex models like "Saint Basil's Cathedral", "The Roman Colosseum" or the "Moscow Kremlin" just a a few examples, are just extraordinary to say the least. And I know there are many more that are way more impressive, but I just can't remember some of them ATM. And not only the larger buildings models but some of the smaller models I've seen, like sandman's guitars collections are just fantastic!!! I never realized SU was being used to such an extent these days! I've also recently seen a tutorial on using CAD plans for architectural designs that impressed me greatly! Interior design seems to be a area that people have taken advantage of SU immensely!

      Needless to say, I'm impressed, and I want in! Haha. I'm very pumped up on learning as much as I can, quickly. But I don't like cheating, or taking shortcuts per say, so I'm trying to learn as many basics as possible before I try tackling any ambitious models. I'm antsy thought lol!!

      I'll leave it at that for now. Sorry to ramble on buddy!Haha.

      Sincerely, Drey

      Cheers
      πŸ‘

      posted in Newbie Forum
      J
      JudgeDrey
    • RE: A Welcome Message to New SketchUcation Members

      Hello everyone!
      My first post. I've been looking for a forum for my new interest in SketchUp, and this place seems to be a very inviting place for someone who's just starting out. I've been into graphic design for awhile, among other PC related endeavors, mostly in music production. Lately though, I've had a growing interest in building modelling with SU.

      Anyways, as I feel I'm getting started very late in the game, I'm interested in finding the best tutorials available for my needs. I'm going through the basic SU tutorials ATM, as I eventually want to start modelling buildings in my home town. If anyone can suggest excellent like-minded tutorials I'd be very appreciative!

      So that's my story. Thanks very much on advance for any and all feedback!

      Cheers, Drey

      posted in Newbie Forum
      J
      JudgeDrey
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