@gaieus said:
Indeed, not a bad model especially for the first one.
Thanks very much! That is comforting to hear for a noob. I realize it's super simple, but for someone who is using this program for the first time, certain areas were a little tricky for me and had me wondering what was the best way to accomplish them. I'm still worried about doing things the long way, even if it gives me the desired result. I'd like to learn to be efficient also.
@gaieus said:
I have no idea of the "why" either but you can turn on hidden geometry (View menu) to see what's there. If the face is coplanar otherwise, you should be able to delete the hidden line dividing it.
There's something about this problem I forgot to mention before. The area where this line/division is appearing, is when I projected a texture and SU asked me if I wanted it to "Trim" the unseen areas, or something like that. That is where these flat surfaces have these damn seperations now. I've looked and looked for hidden lines everywhere, inside out, and nothing. It's only where I "trimmed" the projected texture. Next time I do this, should I NOT trim when it ask? Is there a way to get rid of this seperation now that it's there? If not then I guess not trimming the texture is the best way to avoid it.
@gaieus said:
That1s a fairly common (and good) technique. You may want to position that new texture however so those "grouts" line up with the neighbouring wall. Right click > Texture > Position...
Good good! I'm glad it is a technique that people use regularly. I was wondering if I was doing something very noobish by doing that, or if I should be using photo textures for every square inch of the building possible. I try to use photo textures if possible, as it looks so much better when you have a good pic, but I'm glad this way around it isn't frowned upon, lol. I was also unaware of the "position texture" option you pointed out. That is a life saver!! Thank you SO much for showing me that! It looks way better when you line up those things!
@gaieus said:
As John says, (especilly in this particular case), it would be better to edit that image and nicely clone some "carless" area into that part. Under Window > Preferences > Applications, you can set your preferred image editor. Then right click on that face and again texture > edit texture image... If it is a bigger texture wrapping around the model, you can first make the image on a particular face unique first. Right click > make unique texture (and now edit this image texture as per above).
EUREKA!!!! hahaha
That is how it's done!! I selected MS Paint to be my editor, and problem solved! Now, once I get used to it a little more, I'll make GIMP my default editor, and then the possibilities will be endless!!! Fantastic!
@gaieus said:
There is a plugin by Aerilius which will make a unique texture for each face (and supposedly with a better antialiasing algorithm than what native SketchUp has) and also resizes these textures to optimize them for GE:
http://forums.sketchucation.com/viewtopic.php?t=41441
I'll check it out for sure, thanks. (Not sure I understand what it is, but I'll check it out nonetheless lol)
As for being rejected by GE, I'm not too worried about that for this model. I was just using it as practice atm. Thanks for the info about the roof though. It isn't a concern for this area, or the main intersection where I live because the imagery is over 10 years old ffs.
I'm gonna be posting in the GEC about this soon enough, because I want to start modelling buildings around here, like I've said, but there's been SOOOOO many changes since the last sat images, it's not possible to add models at this time. If you check out these coordinates from Google Maps, and BING (which is up to date), the differences are incredible!
Google Maps - Corner of Champlain st and Acadia ave, Dieppe, NB
BING Maps - Corner of Champlain st and Acadia ave, Dieppe, NB
As you can see, there are about 5 new buildings on or around that corner, including the towns brand new town hall right on the corner there.
Anyways, thanks again for all your help! It's so very much appreciated! I hope I don't become a pain in the butt on the boards with all the questions and such. I try to search as much as possible for some answers before posting new threads, but sometimes, I can't help but ask, you know? Thanks again!
Sincerely, Drey