I have another workflow question. What is the best way to get acurate topographic information into vue as a native terrain. I can bring the information in as a 3ds from sketchup, but I would like to have it as a native terrain so that I can manipulate it in Vue. Is this possible? I found a ruby script that seems to export a point cloud file from contours in sketchup, but is there a python script to get the point cloud file into Vue? Thanks in advance.
Posts
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RE: The VUE thread
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RE: The VUE thread
Solo,
I wanted to get some of your advice and expertise on an issue that I’m having. I’m working on some birds eye renderings for a community development. My workflow includes base and topographic information from CAD, modeling in SU, then rendering in Vue. I was wondering how you deal with the edges of your models when there is no ocean or mountains to carry or block your view to the horizon (see attachment I quickly put together). Do you have any techniques to extrapolate land up to the horizon, or creating some sort of terrain in the background that ties in with the terrain of the actual model. (Placing terrains in back of the model is difficult because the topo model has variable edges. I was thinking about involving aerial photos somehow however I feel this might not be the most realistic looking solution. Let me know what you think. Thanks!