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    • RE: Possible to change default scene and style?

      Thanks guys, especially Thomthom and Gaieus. Perfect!

      I had seen that option, and those template files before, but with all the names being measurement related, I had wrongly assumed it was only for handling the measurement settings.

      posted in SketchUp Discussions
      J
      Jordan8414
    • Possible to change default scene and style?

      When I start a new Sketchup file I'd like to start off with a totally empty scene (no Bryce) and with Profiles turned off (only 'Display Edges' turned on). The repetitive task of deleting Bryce and adjusting the style settings every time I start a new file is getting a little irritating, although by no means a big issue.

      So I was wondering if and how I can change the default new scene, and/or permanently change the default style theme.

      By the way, I'm using Sketchup 6 Pro.

      Thanks.

      posted in SketchUp Discussions sketchup
      J
      Jordan8414
    • RE: Exporter wasting polygons?

      Thanks for all your replies.

      I had thought of making each face a separate group, but on top of the impracticability of this, each group was being treated as a separate entity in the 3D engine I was using.

      I tried this out with some other 3d modelling packages, and Sketchup was actually doing a just as good, or even better job than all the other software I tried. So with that, along with AdamB's reply, I'll accept this as normal and perfectly fine.

      posted in SketchUp Discussions
      J
      Jordan8414
    • RE: Trying something new...

      Very nice

      posted in Gallery
      J
      Jordan8414
    • Exporter wasting polygons?

      Hi.

      I've been using Sketchup Pro for a few years now, and have just started using it for a little bit of game development. Of course, due to this, a low polygon count is preferable.

      Here is my issue. This is a simple mesh I made in Sketchup:This is the original mesh.
      Now, when exporting to .3ds, this is how I would expect the mesh to be triangulated: This is how I expect the mesh to be triangulated.Which would be 26 polygons.

      However, this is how Sketchup actually triangulates it when exporting: This is how the mesh is actually triangulated.Which is 36 polygons and seems quite wasteful. I tried exporting to Obj and Fbx too with the same results.

      Now obviously, the difference between 26 and 36 polygons really doesn't matter, but on a larger scale these extra polygons are going to start adding up.

      I'm using Sketchup 6 pro at the moment. I did try Sketchup 7 when it was released, but I just didn't feel comfortable with it for some reason. So I stuck with Sketchup 6 since I was perfectly happy with it. Is this something which is improved upon in Sketchup 7? If it is I would be willing to upgrade to Sketchup 7. If not, does anybody know any free, or commercial exporters for sketchup which do a better job than the default exporters?

      Thanks for any help and info.

      posted in SketchUp Discussions sketchup
      J
      Jordan8414
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