@unknownuser said:
like your plugin,i will study it,
Thanks, but current release is only linehatches orginating from TIG's mentoring.
It probably won't help you.
I havent released tiling for Components onto surface yet since I thought it was to slow when scaling non-uniformally.
Aligning a Component to the center of a Square face and scaling it to fit is relatively easy. But not when face is tapered. Mostly common in spheric objects and bulges.
As you most certainly have discovered there is no API-method for tapering.
So that means when a face is not paralleogram(?) one has to go in and alter each tiled Component individually == make Component uniq.
Maybe you have found some nice solution for this, I don't know.
In my case I came up with a linesweep algoritm that scanned the face vertices and scaled the Component to be tapered. As mentioned going in doing this sweep and translating Components vertices X n.times is gonna be slow nomatterwhat.
If this could be taken externally in C perhaps would help, but still won't be faster than API methods. I reckon.. Kind of a Catch 22.
If looking on the positive side of things, since I'm starting to sound a bit negative.
It's better to sit and wait a couple of minutes than putting the Components there manually
As long as Sketchup doesent freezes 
Anyway, will be interesting to see what you come up with. 


Will try that.