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    • J

      Tree problem

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      J
      Guys, I'm sorry I should've mentioned earlier that I'm using version 1.48.89. Andybot's suggestion worked Thank you all for your input. Problem solved thank you very much [image: treesgood.jpg] Don't know what I'd do without this forum lol.
    • J

      Gridshell modelling

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      ExtrudeEdgesbyFace has worked perfectly...... it took much longer to process the geometry than lattice maker but still 1 million times quicker than it would take to model the damn thing!! One minor hitch is that the timber battens on the axis don't rotate with the structure..... this is such a minor thing tho that is barely noticeable until you get really really close to the structure. So all in all i'm as pleased as punch - thank you very much for your time and patience gentlemen. Tig as soon as my next student loan arrives I will be sure to make a donation to you (that is a promise) because you have saved me ALOT of blood sweat and tears. [image: done.jpg] [image: rotatingbattens.jpg]
    • J

      Cant find an old thread

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      J
      Ah fantastic!! thank you very much
    • J

      The Best Rendering Engine?????

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      S
      All great insight you got here and it truely does come down to what your end goal is. If you are looking to really get into the mainstream of illustration work, you may want to consider v-ray as first priority. It is probably the most widely used in the industry, fastest, and produces top quality. Now, I am talking about final production work that big arcthitecture firms use and animation/illustration/motion graphics studios use. I know not everyone uses it, but it seems to be the most popular, plus it also is incorporated into most of the big name 3d aps., but there is unfortunately no standalone version. The other thing to consider if you are really trying to get serious about illustration is recognizing that there will probably be a point where you are going to need to make the a switch to the 3ds max, due to the limitations of SU in various areas, and v-ray is "THE Rendering Engine" for 3ds max, but from what I am told v-ray for su is fairly similar to vray for max. For just an architect, you may not need all this and another ap may suite you better, but like I said, if you want to get to the level of huge studios like spine3d or neoscape, you will want to learn v-ray. And if you have the time to learn it, which you will honestly need, the workflow can actuallly be very fast. Vray is more about what settings not to touch as opposed to altering a million different things. I recommend reading through the manual and just start playing with different materials. It will definately be worth it if you ahve the time to put into learning it. But the more apps. you learn the better you are so dont just look for one solution.
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