@dave r said:
Good. Now fix those reversed faces like I told you before.
sorry dave, but i tink i don't undertand what you mean? 
@pbacot said:
I think that's an impressive start using Sandbox tools! Some people dive right in to the organic modelling. Me, I didn't really need it much except for terrain, so I didn't have to learn so quickly until I had learned other basics.
But, yes, you really will get the similar feel with fewer polygons, for most viewing and rendering, due to the smoothing function. Imagine that when this gets built someone will model each little panel and part separately for fabrication. They can worry about adding tons of polygons then.
thanks guys. yea, i have some experience with the basic tools. They helped me out quite alot when faces where broken or double lines. Really, i think if i didn't had the experience with the basic tools, i probably wouldn't have gotten this far.
I gues i'll do my next model with les polygons than. But smoothing things out doesn't give you more detail, right?
Took me some time, but after 3 hours i finally mannaged to get it right, my eyeballs almost dryed up tho, frome staring at the screen. 
Seems that i wasn't at the limit of using to much detail, i was doing it the wrong way.

