Absolutely fantastic!! I don't really need true radius to work in corners anyway, only on flat stuff, so that's fine! Thank you again =D
Posts made by ITman496
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
However, while it does pick up the correct distances from the corner, it still seems to stretch the radius even when I select 'circle' from the rounding parameters. Is there anything I am doing wrong? I watched your video and I think I understood what to do, but it still stretches.
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RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24
Thank you so much for adding the offset modes! Absolutely amazed at how quickly you responded to add this feature. This will help my projects greatly!
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RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24
Thank you so much Fredo! My years of suffering are over!
I can't wait for the update to fredocorner!
And Dave, I will try 2D tools. Thank you!
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RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24
Hello, I've been a loyal user of this tool for a very long time, great work!
I've been trying for a long time to get it to sort of.. maintain a radius when rounding a corner. For example, I'm trying to set up a part and calculate pocket cuts of a CNC machine's endmill, when it can't accurately do an interior corner because of the size of the endmill. When I round with say a 1/8" radius, it seems to do a non-circular rounding when doing anything other then 90 degrees. Is there a solution for this? Doing it manually sucks
Here is a picture for an example. I want the right's inner bends, but the plugin instead gives me what's on the left.
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RE: MSPhysics 1.0.3 (16 October 2017)
wow, a mechanical scripting system! I had not thought of that at all!
I hope one day I can set it up much like I program microcontrollers (eg: at 1000ms, do this, at 1500ms, do this, or when servo1 at 65degrees, move servo2 to 30) but for now this will work great for my purposes. Thank you!
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RE: MSPhysics 1.0.3 (16 October 2017)
thank you!
Right now my current method is to use a bunch of slide controllers for all the powered elements of the mechanical system. This means having to jump around and move them one by one, and since they tend to appear out of order.. its difficult.
My main goal is to make it so I can press one thing, say, the S key, and then trigger a sequence of scheduled events? Like move this servo id from this, to this, then move that piston, then start these two servos to unfold vents.. etc.
Again, thank you so much. This plugin has allowed me to evaluate so many mechanical designs in such a short time that its really changing how I do things for the better.
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RE: MSPhysics 1.0.3 (16 October 2017)
will do! I'll let you know if it works, thank you!
Also, question, is there a link to a tutorial on how to script multiple hinges to sort of act on a routine? I am modelling a door mechanism and would like to simulate several servo hinges going to set positions at set times, triggered by an on screen button or a time delay or something.. I've had a read through some of the scripting stuff on the reference pages but its all very confusing..
EDIT: I just noticed some new tutorial links on the first post that were not there last time I looked, admittedly a while ago. I will check those out first to see if it helps!
EDIT2: they did not. So I would still appreciate help, haha.
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RE: MSPhysics 1.0.3 (16 October 2017)
it must be some kind of conflict on my end, as every model, even a brand new file, causes it. It appears that msphysics has trouble 'undoing' anything. I reverted to an older version and the reset simulation command works again, but if I have 'hide joints' checked, it hides them, but doesn't unhide them. I'm not sure what could be happening.. If you don't have any ideas, I guess I'll just try to reinstall sketchup / my plugins.
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RE: MSPhysics 1.0.3 (16 October 2017)
I have not updated this plugin in a very long time, and have recently done so. I have a problem, though. When I click the double back arrow, the model does NOT snap back to its previous state, it acts as if I paused the simulation. I have checked the 'undo on stop' checkbox in the ui, and it does not affect it. What can I do?
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RE: MSPhysics 1.0.3 (16 October 2017)
I have a bug to report, maybe. I've noticed that if you use programmed ratios for things, such as gear reduction, if you leave objects as default (where they can sleep when still) you can cause things to sort of slip, and lose sync with each other. (example: gear teeth phase into each other)
The only way to stop this seems to be to make them never sleep. Is this behaving as intended?
I also have a file that causes crashes when I try to make a door work, but it seems to have stopped doing it. I will attempt to re-create the bug and post the file here.
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RE: My work so far [Image heavy]
Thank you!
It seems that all I make nowadays is ship models..
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My work so far [Image heavy]
I've been at sketchup for a while! Here are some things in progress. I have a lot more but these are the exciting ones.
(also does anyone know why my posts in threads don't show up? I had a few questions in the MSPhysics thread and they never appeared.. its very annoying.)
(and a redo of that ship so far)
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RE: MSPhysics 1.0.3 (16 October 2017)
This is amazing! Using it to design all sorts of mechanical systems for things I make!
Question, though. I've messed around with the corkscrew and the curvy joints.. Is there an elegant way to simulate a threaded rod actuating a nut? Such as a lead screw? A constraint where you set the ratio of rotations to a certain unit of distance, so that if I have a gear assembly turning a bolt, it can crank a threaded rod that is linked to a piston constraint back and forth? Or vice versa? That appears to be the only thing I can't figure out how to do, other then that, this is the best plugin I've ever downloaded. Nice nice work!
EDIT: after talking to the author!
Simply link a joint to another joint and it is very self explanatory after that!