Hi,
I am 99% sure I am missing something very obvious, but I can't see what I'm doing wrong. What I want is to create a plane with a texture on it, and export that model as either 3DS or OBJ. I am using Sketchup Pro v8. When I do the export, no image is being exported, and the .mtl file when doing OBJ export is not trying to reference one either.
Here's what I did in a new drawing:
- Draw out a square
- Material paint, create a new material
- Set the image of the material to a 300x300 JPG I have on my disk.
- Paint the square. This appears correctly in SU.
- File Export 3D, chose 3DS, ensure 'Export texture maps' is checked.
I then get a message box saying 1 face, 1 camera & 1 material have been processed, resulting in 2 triangles 1 camera & 1 material in 3DS. Note - no image.
If I look in the folder where the exported 3DS file was put, there is no image there. If I import the 3DS file into another package, no image is found on the material. If I import it back into SU, the square I drew only has the default material on it - my original one was not preserved.
Outputting to OBJ produces similar results.
If instead of my on texture, I use, say, one of the materials from Carpet & Textiles, then I get similar results. I.e. no image being written out.
If, however, I download a SKP file from the 3D warehouse that has textured surfaces in it, and export that (e.g. the Ando church model), I do get the expected texture files created that are linked to the 3DS/OBJ file correctly.
If I save my model out to SKP, and reload it, it also comes in correctly - my image appears on the plane.
So I must be missing something obvious that is preventing the material from being exported. Any clues?