Very nice work Solo.
I especially like the monochrome building 'icon' in the corner. It gives the overall image some architectural character. I too like the variation in the textures you have applied.
Good Job.
Very nice work Solo.
I especially like the monochrome building 'icon' in the corner. It gives the overall image some architectural character. I too like the variation in the textures you have applied.
Good Job.
Im glad to here these may be useful.
Modelhead:
I physically created the lattice so I could get realistic shadows. Thinking back, I guess I could have created a texture with cutouts to get the same effect with a smaller model size.
Allen:
I cannot take credit for the design Concept. My client blew out the concept(s) on bumwad and bam, here it is! <grin>
There is not much of a story to the project. The client wanted a gazebo / meditation area behind their new million dollar plus cottage.
Just another day in paradise.... right??
Thanks Again,
I used to use a displacement map in vray (3ds max) with some pretty incredible results "for grass".
Im not sure if maxwell offers the same opportunity.
I do remember that my render times went thru the roof.
Nice work Andre!
I agree. I like the style concept you put to use here. It looks like you merged two styles in photoshop, focusing on the items of interest.
I Like. Thanks for sharing.
Koosie,
Positives:
Very nice work. Very clean modeling. I love the look of the render with no textures. It really shows all the fine detail you put into the model.
Negatives:
You don't post here more often!
Good Job.
I can't count how many photos I have had to modify with photoshop to get rid unsightly powerlines. The first thing I noticed in this image was the powerlines. Out of habit, my first thought was "he forgot to get rid of the powerlines".
Brain warp!! Its not a photo.
I really like your images. They portray a feeling of actual presence on the site.
Good Job!
Very nice look Allen. I especially like the first rendering.
I agree, very clean model.
I assumed if one blended the sketchup look with actual photograph textures that the styles would not blend and the final would look... amateurish.
ie. when i create most of my textures for sketchup, I put a toon effect on them to dumb down the realism.
You proved me wrong. Very nice look.
@tinanne said:
Robert, I'm not sure what lofting is (isn't that terrible! ) But I did push/pull the face of the log. Cutting out the windows/doors was a real pain in my hiney.
Even with the anterior pains, It looks great.
Eric,
Very nice model.
I am experimenting with a technique in photoshop to make my renderings a bit more like Tina Anne Stiles at http://www.illustrationz.com
This house would look pretty awesome with her technique applied.
If Tina is reading this...
How do you get that hand crafted look on your buildings???
If trade secrets are infringed here, I apologize. But you do some awesome work!!!
--SECOND REVISION TO THIS POST--
Ok, Piranesi right?
Very nice work Tina. The countour / grading looks like a (time consuming) challenge. Out of curiosity, did you create the log structure with extruded / lofted circles for the walls? It looks very good.
Good Job!
This model shows your incredible patience and love for what you do.
Good Job!!
Yes and Yes. Displacement is also a feature along with many many more features. The material editor work in conjunction with SU because VfSU relies on SU for UV mapping (at least for now!)[/quote]
If Vray would offer mapping capabilities within sketchup, I would re-invest in the plugin
i m m e d i a t e l y.