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    Golf Course WIP

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    • marked001M Offline
      marked001
      last edited by

      very cool composite, tina..keep em comin

      http://www.revision21vis.com

      instagram: revi21on

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      • DanielD Offline
        Daniel
        last edited by

        Tina, your supposed to post SU work, not aerial photographs. 👍

        My avatar is an anachronism.

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        • tinanneT Offline
          tinanne
          last edited by

          Thanks guys....

          The terrain/golf course was modeled in SU, it's hard to see but there are cabins all over the place, airstrip, lodges, equestrian center, pools, lake etc. Exported to Piranesi added trees, background and other emblishments. 😄

          Executive Director : American Society of Architectural Illustrators
          AIP 30 Competition opens soon. ASAI.org

          Architectural Rendering

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          • tinanneT Offline
            tinanne
            last edited by

            @frederik said:

            Hi Tina, (or do you really prefer Honey Dear.. 😉 )

            LOL

            Executive Director : American Society of Architectural Illustrators
            AIP 30 Competition opens soon. ASAI.org

            Architectural Rendering

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            • K Offline
              kwistenbiebel
              last edited by

              That's cool...I should have never guessed this was straight SU output.
              The Piranesi touch up is very realistc and communicative.
              Well done 👍

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              • S Offline
                ScottPara
                last edited by

                Great work! I had to look at it for a bit to really tell is was not a photo. Much of that might have been the scale but none the less this is just great.

                Scott

                Love the fact that some HATE my avatar.....

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                • D Offline
                  dylan
                  last edited by

                  Very impressive Tina!

                  Did you have the levels of the terrain to generate this from Sandbox?
                  I would really be interested in knowing how you achieved it on this scale.

                  http://dmdarchitecture.co.uk/

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                  • R Offline
                    remus
                    last edited by

                    dylan, i havent tried this before, but i suppose you could scan in a map (with contours) and then trace a few of the contours. Then move the contours to the right height and use 'from contours' to get a TIN.

                    http://remusrendering.wordpress.com/

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                    • tinanneT Offline
                      tinanne
                      last edited by

                      @remus said:

                      dylan, i havent tried this before, but i suppose you could scan in a map (with contours) and then trace a few of the contours. Then move the contours to the right height and use 'from contours' to get a TIN.

                      🤣 remus, don't be offended. I'm laughing so hard because that really is the hard way of doing it and guess what...... that is exactly what I had to do!!! No fun!!! We couldn't get our hands on a digital TIN. I'm actually still working on that part. I had to just mess with some of it with the pictures of the area. It was very time consuming. Of course even that would have been easier if I had read some of these recent posts...

                      301 Moved Permanently

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                      whole project LW.png
                      IC grand lodge2 LW.png
                      IC equestrian LW.png

                      Executive Director : American Society of Architectural Illustrators
                      AIP 30 Competition opens soon. ASAI.org

                      Architectural Rendering

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                      • G Offline
                        goodonline
                        last edited by

                        Very nice work Tina. The countour / grading looks like a (time consuming) challenge. Out of curiosity, did you create the log structure with extruded / lofted circles for the walls? It looks very good.

                        Good Job!

                        Robert Good
                        http://www.digitalnursery.net

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                        • R Offline
                          remus
                          last edited by

                          I'll have to make sure i avoid doing buildings in remote places then! It sounds like a lot of hard work...

                          http://remusrendering.wordpress.com/

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                          • tinanneT Offline
                            tinanne
                            last edited by

                            @goodonline said:

                            Out of curiosity, did you create the log structure with extruded / lofted circles for the walls?

                            Robert, I'm not sure what lofting is (isn't that terrible! 😳 ) But I did push/pull the face of the log. Cutting out the windows/doors was a real pain in my hiney.

                            Executive Director : American Society of Architectural Illustrators
                            AIP 30 Competition opens soon. ASAI.org

                            Architectural Rendering

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                            • G Offline
                              goodonline
                              last edited by

                              @tinanne said:

                              Robert, I'm not sure what lofting is (isn't that terrible! ) But I did push/pull the face of the log. Cutting out the windows/doors was a real pain in my hiney.

                              Even with the anterior pains, It looks great.

                              Robert Good
                              http://www.digitalnursery.net

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