Extreme! Very well done, Liam, maybe the only complaint is the colour
Posts
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RE: Scifi Sketchup Modeling
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RE: A Fun Little Game, Continued...
Granted but the FBI catches you reading wikileaks and sends you to jail.
I wish Christmas would hurry up and come.
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RE: Centripetal Force
Hi everyone!
I downloaded the latest version of SketchyPhysics, and everything works great now. I have only one problem. For things to work, my cone must be about a yard in diameter. I actually need it to be more like a few inches. But when I make it that small, the joints and things don't seem to work. It seems like SketchyPhysics is unable to sense certain objects when they are below a certain size. Is there a setting I can change to fix this?
Thank you,
PinkSkink
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RE: Blender Information / Advice Thread
Hi guys,
Being in the holiday spirit, I decided to do a little Christmas lights, and ornaments for a CG Christmas card. Once it's done, I'll show it to you!
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RE: Centripetal Force
Oh! Thanks, Jay, I need to update my Sketchyphysics, then.
--PinkSkink
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RE: Centripetal Force
I hate to be so bothersome, but I can't seem to find this scripted field anywhere.
Is it in the UI for the cone? Perhaps you could give me a screenshot?
Sorry about being so annoying!
--PinkSkink
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RE: Centripetal Force
@unknownuser said:
Well you can display the velocity of an object by putting this code into it's Script field:
ontick{
vector = Geom::Vector3d.new( getVelocity )
logLine(vector.length.to_s)
}I tried selecting "OnTick" for my cone, and putting the script you wrote into the blue box that appeared below it. But it keeps saying the formula does not compile. am I doing something wrong?
Thanks,
--PinkSkink
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RE: Blender Information / Advice Thread
Um,, can you give me a screenshot? I don't quite know what you meant.
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RE: Blender Information / Advice Thread
All righty then! yOU USING SMOKE PARTICLES? Aww...Caps lock strikes again. BTW, what are your comp specs?
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RE: Blender Information / Advice Thread
Errrr...Actually I cant attach a .blend. Sorry.
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RE: Blender Information / Advice Thread
Yep, it's 3d. Cant wait to see what you do! Oh, and remember the concept of initial velocity. If you create a particle system, you can make the smoke particles inherit the particles velocity.
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RE: Blender Information / Advice Thread
I'll assume you know how to do smoke in Blender. If not, I can tell you. Anyway, I assume you know that you need a domain and a flow object. Set the domain resolution to 80, and if you want, check "Dissolve" and change the time. (The time is measured in frames). Then, go to Smoke High Resolution and change that res setting to 2. Change noise to FFT. Then go on over to Smoke Cache, and hit "Bake All Dynamics". This will take a while.
After that, save your model. Now you can hit ALT+A, and watch the animation. Esc. stops the anim. Now, your smoke won't show up in the render. So you need to add some material settings. Add a new material (Not texture yet) and set the type to Volume. It's above the preview of the material. Turn the density to 0. Under Shading, turn Scattering to 6, and Density scale to 6 as well. Also turn the step size (It's the last thing on the page) to .01.
Then add a new texture. Change the type to Voxel Data. Under Influence, check Density. Under the Domain Object, select your domain. Then, add a new texture. Do this by by hitting the checkerboard below your current texture. (The topmost window on this page.) Call it Fire to avoid confusion. Also set this to Voxel Data. Go to Colors, and check Ramp. Make a white core, remembering that the right part of the color band represents the bottom of your fire. Then, make a color band, that ends in an alpha value of zero. Again, set the domain object to your domain. Under Influence, check Emission, and set it to 5. (Youll need to type that in; the slider won't let you go past 1.) Do not confuse Emission with Emission Color.
Now onto the compositing. Go over to the Node Editor (Found on the bottomm toolbar where a picture of a white cube is. Click on that white cube and you'll find an option called Node Editor. Select that. So now you are in the compositor. You'll see three small buttons at the bottom of the screen. Select the one with a pic of a cylinder and a sphere. Then hit "use Nodes". Now, let's get one thing straight. The output of a node is on it's right side, and it's input is on it's left. Now. You'll see a node called "Render Layer". It's name is pretty self-explanatory. Hit Shift+A. Add a RGB curve. Then, and a glare node. Connect the glare's input to the output of the RGB node. Oh! Also, make a steep S bend on your RGB curve. Use CTRL+Clicking, to add some...I guess we'll call 'em "bend points". Move these around till you get an S shape.
Ok. So where were we? Ah, yes we were connectng the glare's input to the RGB's output. Also add a blur node. Change the type to Fast Gaussian, and change the X and Y values to 10. This makes a blur 10 pixels wide.
Cnnect the blur's output to yet another glare node. Make the type of this glare a Fog Glow. Change the size to 9, and threshold to 0. Now. Lets go back to our RGB's output. This already has your blurs input connected to it. Now, make a forked connection, and connect this to your OTHER glare node. Make this type be streaks. Keep all the settings, except for the threshold. Change to 0. Ok. Now add a mix node. Connect the output of both your glare nodes to it's input. Then hook up a composition node and fork your connection and add a view node. Hook that up to your mix's output. Ok.
If I've lost you anywhere, feel free to ask me, or ask me to upload the .blend and you can rip it apart and see how it works.
Wow. I've typed alot. This is amazing. Made even more amazing considering that I have a cold at the moment. Whoa. Ok! Talk to you soon.
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RE: Blender Information / Advice Thread
Thanks Nola, I'll write up a text doc in a minute.
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RE: Blender Information / Advice Thread
Oh, and NOLA, I have just the thing for you! http://www.blenderguru.com/introduction-to-the-fluid-simulator/ The guy who does BlenderGuru is awesome, and timely for that matter! XD
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RE: Car renders,WIPs&videos
"Dave, my mind is going. I can feel it"--Qoute from HAL in Space Oddessy
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RE: Blender Information / Advice Thread
Right now I'm workin on some fire. Ill show some pics when it's done.
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RE: Blender Information / Advice Thread
Lol, yeah me neither. Maybe Ton thought it too "primative"... :S