@bossfanta said:
New project :
i believe that the walls are straight right? just like the others have said, your FOV's for your images are just too high, could you perhaps lower them a bit?
@bossfanta said:
New project :
i believe that the walls are straight right? just like the others have said, your FOV's for your images are just too high, could you perhaps lower them a bit?
when you have to work on these large models, the only tip i could give is to put everything in layers, make animation scenes to help you navigate around, and hide objects(especially high-polys) that you don't want to be seen as you work around, you see, this stuffs slow SU's performance.
@briggs said:
How did you do the landscaping and grass in this render enix? I really like it
thanks, i modeled the grass blades, scattered it in a plane, saved it as a proxy, and scattered it on the landscape,./=')
@xrok1 said:
awsome grass but i think the two grass colors should be a little more similiar.
thanks, to note that out, i didn't really quite blend that good,..
@flipya said:
Very cool Enix! The DOF on the interiors makes it look almost like a miniature
So did you model the grass and all, or is that postpro?
thanks! and yes, the grass are modeled,..
thanks, actually i'm planning to make a new environment, i'm happy you guys liked it/=)
simple, yet amazing, a good environment would be fantastic!how do you export sketchup textures to max?is it in full hierarchy?
everything in your image is too saturated,..your background compositions seem to "overwhelm " the structure,..yet, overall, good,..