Hi all, I'm working Unity project and have a question regarding UV coordinates.
I have several meshes that have UV's already but they are not subdivided enough for the types of materials I want to apply in Unity. I've taken the meshes into Sketchup to re-group them but once I take the new sub-divided model back into Unity the UV's are gone.
I was wondering if there was any way to sub-divide a mesh like this and still keep the UV coordinates.
Any help, advice, hints or tips would be greatly appreciated.
Thanks!
-drewski58