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    • RE: 2Gb of TEXTURES

      Ritzi,

      I am attaching a link on how to create a free Collector's Zone account at Rapidshare. Once you have a Collector's Zone account your Rapidshare links will be available for download an unlimited amount of times (not just 10 like they are now).

      http://www.snesorama.us/board/showthread.php?t=42971

      However, if you don't want to register for the Collector's account because honestly it is a pain, may I suggest you use Megaupload? You don't need to register, they support large files (up to 200mb per link) and it's easier for non-members to download at a fast speed.

      http://megaupload.com/

      Thanks!

      @ritzi_88 said:

      hello, I'm going to answer to some questions:

      1. I have upload the archives to rapidshare as a free membership because I don't have a premium account. I'm sorry. I'm goin to upload in the next days the same files to 4shared page.

      2. No, they aren't a comercial texture pack. They are some textures I have collected around many internet pages, textures I have make with photos and some textures selected of some texture collections.

      3. They are image files, no sketchup files, no .vismat files.

      P.D: In this time I'm making an other texture pack with .vismat materials collected in internet pages an others maked by me. It will be finished in a week and I will upload it to rapidshade an 4shared.

      posted in SketchUp Components
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      dc1999
    • RE: Cylinder Unintentional Filling

      Elisei,

      Thank you very much! Every time I think I am getting the hang of Sketchup I find out how much I don't know. I appreciate the help.

      And this forum has been a godsend.

      @ely862me said:

      At the moment the small cylinders are not connected to the big one.
      So,select all the entities, right click/intersect/intersect selected.After intersecting u can erase the top of the small ones.

      Elisei

      posted in Newbie Forum
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      dc1999
    • Cylinder Unintentional Filling

      Hello all,

      Trying to figure out how to "unfill" cylinders I created. I created a large filled cylinder with one smaller hollow cylinder within it. I then grouped the smaller cylinder and created an array of more cylinders. The problem is that the array cylinders all filled for some reason. See image:

      cylinder.jpg

      Here is the x-ray:

      cylinder xray.jpg

      I've tried to select the face of the smaller cylinders hoping to just delete the face, but the only selectable face is the large cylinder. I've also tried pushing/pulling to see if that would work and that didn't work either. Not sure why this didn't work.

      Any suggestions? I've attached the SKP in case I did a procedural error.

      Thanks.


      cylinder.skp

      posted in Newbie Forum sketchup
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      dc1999
    • RE: Another Dome Question

      Gaieus,

      You are the bomb! Worked like a charm. Thanks a ton!

      posted in Newbie Forum
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      dc1999
    • RE: Another Dome Question

      Gaieus,

      Thought of another question relating to this SKP.

      You saw my box with two cylinders bored into it. What if I wanted to rotate one cylinder so that it would be at an angle (please see attached image)? So now I have part of the cylinder sticking out of the box and part of the cylinder no longer accessible because the face is not at an angle.

      Is there an easy way to slice off any extruding pieces? Because I figure I can just move the cylinder until the whole opening is accessible and then just slice off the external pieces. Or is there another way to do this?

      Thanks in advance!


      Dome at angle.jpg


      dome at an angle.skp

      posted in Newbie Forum
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      dc1999
    • RE: Another Dome Question

      Gaieus,

      Thanks so much for the help! I did not realize that the angle at which you draw your circle matters. I just thought you pick a point for the center and then draw the radius. But it appears if you don't align the radius with an axis you can have some challenges down the road especially if you are using the axis to draw the arcs. Eye opening, and completely explains why I was having inconsistent experiences with my domes!

      Many thanks again.

      posted in Newbie Forum
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      dc1999
    • Another Dome Question

      Hello all,

      I have another dome question. I have tried searching the forums and actually tried to follow a dome video tutorial (http://www.youtube.com/watch?v=-hj_I1s6qLw).

      The problem is that sometimes I am able to create the dome with no issues, but sometimes the domes don't come out correctly at all and I can't determine why.

      I have attached the two images of the problem so you can understand what I mean when I say the dome doesn't come out correctly. There appears to be extra lines in it as if the follow me tool went too far (however, I even tried holding down the Command key when using the follow me tool and still same results).

      The weird thing is that sometimes I use exactly the same methods to create another dome and there is absolutely no issues. Why is this? What am I doing wrong?

      For completeness sake, I have also attached my SKP file in case someone wants to check it out.

      Any help would be much appreciated.


      dome1.jpg


      dome2.jpg


      dome.skp

      posted in Newbie Forum sketchup
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      dc1999
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