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    • RE: Duplicate Components Renaming Themselves

      I don't believe so.

      I've only had problems with the top level groups and components.

      If the hundreds of components are becoming unique, does each one have a sequential designator? IE <Component> becomes <Component #1>, <Component #2>...<Component #n>.

      posted in SketchUp Discussions
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      danbig
    • RE: Spacebar woes

      I just checked the keyboard shortcut preferences, and it is set as indicated.

      It has not solved the problem for me.

      Mac OS 10.4. SU 7.1.

      posted in SketchUp Discussions
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      danbig
    • RE: Duplicate Components Renaming Themselves

      OK -

      Here's a specific occurrence of groups (not components) renaming themselves.

      I had six groups, each containing several hundred instances of a component. Each group had been named a numerical designator.

      I selected all six groups, then placed them on a new layer. Upon reassigning a layer for all six groups, the names of all six groups were reset to "Group".

      I believe something similar has happened before, when the nested components will recieve the group name "group" and maintain it's component name.

      What's the difference between the two naming fields on a component? By default, the name that appears in <brackets> is generated when you name the component, but there's another name field available when browsing the component in outliner.

      posted in SketchUp Discussions
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      danbig
    • RE: [Plugin] Shape Bender Beta

      @xrok1 said:

      @danbig said:

      It's worked great so far.

      Is the plugin supposed to support bending nested components? I had success initially (with a test piece), and then I froze my computer with a 8'x16' plane filled with ~4,000 1/2" holes. πŸ˜„

      I made a component out of the 1st 1/2" hole, and copied it to fill the area I needed. I then ran the script to bend my sheet, and it froze up on the "explode" part.

      My goal is to make a sheet of corrugated roofing with 1/2" holes all over it.

      you may want to use a texture with transparent holes instead! thats a hell of a lot of geometry and calculations for poor ol' sketchup. πŸ˜‰

      I played with this strategy as well. The problem I ran into is that when the texture is mapped to a corrugated surface, it looks nothing like the original tile I used to create the texture. Maybe I don't understand how SketchUp maps textures?

      posted in Plugins
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      danbig
    • RE: Spacebar woes

      Thanks, Jody.

      I've been frustrated with this on my mac @ home.

      As you know, I haven't had any issues on my pc @ work.

      posted in SketchUp Discussions
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      danbig
    • RE: Duplicate Components Renaming Themselves

      I've had a similar issue.

      I do not have any mirror plugin installed.

      I have also not been able to get the "bug" to repeat itsself with any consistency.

      What has happened in my models, is that I'll have a group with nested components and groups in it.

      I'll duplicate the top level group, and all the nested groups and components are renamed.

      I've wondered if it's an issue with having to have a unique component name.

      posted in SketchUp Discussions
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      danbig
    • Expanded file import plugin?

      Hello-

      I'm wondering if anyone has seen a plugin that allows for more import options.

      Specifically, I want to be able to control the resolution of imported raster images, and import PDFs as vector data.

      I've been frustrated when importing rasterized blue prints, because the image in sketchup is too blurry to read dimension values, etc...

      Even on the mac version, where you can import a PDF (and it rasterizes it), the resolution comes out too low to see fine details.

      Are there any options out there? I currently have no plugins installed which address file importing (other than those that came with SU 7.1)

      posted in Developers' Forum
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      danbig
    • RE: [Plugin] Shape Bender Beta

      It's worked great so far.

      Is the plugin supposed to support bending nested components? I had success initially (with a test piece), and then I froze my computer with a 8'x16' plane filled with ~4,000 1/2" holes. πŸ˜„

      I made a component out of the 1st 1/2" hole, and copied it to fill the area I needed. I then ran the script to bend my sheet, and it froze up on the "explode" part.

      My goal is to make a sheet of corrugated roofing with 1/2" holes all over it.

      posted in Plugins
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      danbig
    • RE: [Plugin] Shape Bender Beta

      Hello -

      This is an amazing plugin!

      I can't seem to get it to work, however, on my computer.

      I have Win XP, and SU Pro 7.1.

      I've placed all the plugin files in my plugin folder, and installed progressbar.rb as well.

      When I run the script (just like is shown in the videos), my group deselects, and the message at the bottom of the SU window says "Please select a single line that lies on the red axis." However, I cannot select the line I've placed on the red axis, and I can't select anything else either. The pointer remains the white style, and I end up having to choose the select tool to reset everything.

      Any ideas?

      UPDATE:

      Here's the error from the Ruby Console:

      Error: #<TypeError: cannot convert nil into String>
      C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:158:in create_cursor' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:158:in make_cursors'
      C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:128:in activate' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:995:in select_tool'
      C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:995
      C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:995:in call' Error: #<TypeError: no implicit conversion from nil to integer> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:in set_cursor'
      C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:in onSetCursor' Error: #<TypeError: no implicit conversion from nil to integer> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:in set_cursor'
      C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165:in onSetCursor' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:173:in onMouseMove'
      C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender.rb:165

      SECOND UPDATE:
      My problem was I had all the files in the root plugin folder. This post was all I needed. Thanks again for the amazing plugin.

      @chris fullmer said:

      That sounds like it did not get installed quite right. There should a file called clf_shape_bender.loader.rb in the main plugins folder. Then there should be a folder caled "clf_shape_bender" and inside that folder should exist the files:

      clf_shape_bender.png
      clf_shape_bender.rb
      clf_shape_bender_small.png
      curve_pointer.png
      default_pointer.png
      line_pointer.png

      I'm guessing you might have ended up with everything in the main plugins folder. So manually create the clf_shape_bender folder and move all those files above into it, leaving only clf_shape_bender_loader.rb in the main plugins folders.

      See if that is by chance the problem and let me know, thanks!

      Chris

      posted in Plugins
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      danbig
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