I think that JB has a point.
To my opinion there is no need for multi processor support, SU is fast enough and if you want to render your model just use a render tool with multi CPU support.
Wasn't SU put on the market to let us create low poly 3D models for GE? Like in real-time simulation you have to create your models as small as possible and use texturing for details. Sadly SU and GE don't use LOD's to make models even smaller in a large environment.
But what I think is strange that a tool like “dynamic components” does not fit in this philosophy.
SU is an easy to learn and use 3D modeling tool, it is very cheap compared to other 3d modeling tools and powerful enough for detailed modeling two. Ruby scripts makes it even more powerful and it doesn't need all the fancy extras you never going use. These extras are what makes 3ds Max and Maya expensive and to complex to use.
I use SU on a 5 year old single core 3 Ghz processor with only 1GB memory and a simple AGP game card and it runs very smooth, also with larger models. I don't see the need to change SU for use with multi cores it doesn't help you with speed during modeling. The GPU's today on the market are fast enough and can handle large models even with texturing.
A better solution for SU, if it isn't fast enough, would be a new function like external reference. This should be very easy to implement in the software. But the best thing to do is keep your models as simple as possible.
Henri