Those renderings really do look nice. Im more concerned about the motion when im in the model however. Im going to be presenting this and zooming around to show my different areas; i would prefer for things to run as smoothly as possible but the trees with the straight trunks seem to be bogging down my system soooo much. Why is it that these trees do while the other trees don't give my system ANY problems, yet look even better?
Posts made by cDuck28Z
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RE: High Poly Trees that won't slow your system
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High Poly Trees that won't slow your system
Hey, im creating a rather intense model for a Project. I am a Landscape Architecture student at Penn State, and i hate using the 2D Fallow me trees. I have explored the 2.5D trees and found a few that i like, but i am really trying to get the best quality for my work and would still prefer the full 3D trees. I have come across many trees that are extremely detailed, and i really appriciate it . The problem that i am encountering is that some of these trees, when panning and zooming, slow down my system tremendously, while some trees are absolutely fine.
I've been looking into the difference between these trees and the only thing that i could pull out of my comparisons is that the trees that become slow use images mapped to flat surfaces to create their leaves. In contrast, The other HighPoly trees that run fine regardless of how many there are use only solid colors and are sometimes a bit transparent.
I will attach a file (zipped because it was 6.8mb) for you guys to look at if my description was sub-par. Hopefully you can guys can help me out; im really looking for the best quality of work for my project and would like to know what to do to achieve it!
Thank you so much in advance