
maybe this can help? i'm really looking forward to see the final renders 

maybe this can help? i'm really looking forward to see the final renders 
just noticed one thing: on the second picture right above the clock there are reflections of the lamps on the column which i don't think is intended to be.
really really good! all the nice car models make me want to buy ely's car tutorial for summer hollidays 
one thing: why the perforated brake discs? as far as i know there is no RS version of the A5 fastback?
ah okay...then i was right. in my opinion these kind of ceilings would rather fit into a bureau or something like this. also the texture of the wall looks kind of dirty. maybe that's what you wanted but it looks a cheap hotel room with these things in mind.
other ceiling, other walltexture and some decoration and i think your good to go.
the cocking mechanism on this weapon is pretty useful as it can be used by right or lefthanded people. (the moving part on the lever can swing both in left and in right direction).
also there are many famous weapon systems on the world which don't have the cocking lever on the left side -> Colt M4 for example has it at the root of the buttstock, AK47 has it on the right side...
@iichiversii said:
Ok iv a suggestions, for starters cocking handle, I'd put it on the opposite side, cocking a weapon on the right side is difficult when your right hand shouldn't be removed from the pistol grip at any stage, it was a fault the Brits had with the SA80, they would have to tilt the weapon to cock it with their left hand, although it is easier to cock in the prone position serious amount of time is lost in reloading and natual alignment is lost due to tilting the weapon.
as this model is pretty much a g36c from HK i can't follow your issue. the thing on the right side isn't supposed to be the cocking lever. it's purpose is to prevent the bullet shells to fly in the face of the opperator. the cocking lever is just under the carry handle on top (i've been to german army and i know this gun pretty well).
http://www.youtube.com/watch?v=Kyb387tJZw4 <<<< in 0:07 you can see how its cocked.
i have to re-update my statement that most xfrog trees are to big for lumion. i now have updated my system to win 7 64 bit, bought a new graphics card and added some rams, that now with 8 gb of ram and a geforce gtx 670 i can import every (even europe3) xfrog tree i bought into lumion
.of course you can't put an infinite amount of xfrog trees in your scene, but as the lumion trees are very easy to handle for the system you can put them in the background to fill the scene. works pretty well for me. i got asked why i don't use lumion trees in the whole scene then...in my case i have to display the correct species i use on my projects, and the amount of species is kind of limited in lumion, especially in the free version.
a tutorial for putting xfrog trees in SU sounds pretty good. i tried to import the .3ds files to SU but that seems not to be the right way as it immediately slows down the system? i don't know if theres a better way. i even tried to reduce the poly count with blender without any success.
with my limited knowledge about the whole material i would recommend to use xfrog trees only in your render engine as it works fine with lumion for me.
woooow...these have to be the most atmospheric renderings i've seen on this forum!! absolutly stunning! 
that's right...normally i wouldn't do so many ghost people, but my prof likes it this way and i have to adopt that.
here is a final picture of one of the areas in the public garden.

aah the phone is wireless
...they do it wireless and then put a cord on the speaker? hmmm... 
looking very good as usual. one thing: as the phone is a desk-version there should be a chord somewhere on the table?
hey thanks...i use lumion free 2.1 build 3.
here another WIP, i didn't like the dark grass models, so i tried to build the grass with the photoshop grass brush. maybe i will combine this with some postpro textures, though i even like the result with only the brush.

these are incredible modelling skills...i'm really jealous! 
another...
Edit: just realized the file size, so i erased one picture 

some new WIP pictures of the project...again no postproduction, raw lumion renders.
when you look at the amout of xfrog trees in the scene you can hear my gpu cooler crying 

looking good! und grΓΌΓe von mannheim nach ludwigshafen 